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Hello EA_David
As far as I can tell there are two sides to the performance issues:
Client side:
What most people are experiencing are constant frame drops with seemingly no cause. Personally, I experience frame drops in singleplayer and multiplayer. Singleplayer runs better than multiplayer. Multiplayer is borderline unplayable sometimes. I have tried all the ingame settings from low to ultra and nothing seemed to have an impact. I use Rivatuner to give me detailed hardware readouts and what I see is that the framerate drops occur even though my hardware workload barely exceeds 80%. (Which is still quite high for my system).
Server side:
What makes multiplayer so hard to enjoy is the lag originating from the server. Throughout all multiplayer matches I experienced a constant stuttering coming from the server. I assume that this is indeed coming from the servers since it affects the usage of abilites. Using Space Cadet's Gravity smash will cause you to seemingly teleport through the air. When playing in singleplayer this ability works very smoothly. Same goes for Hyper Pea and Super Hero's jump. Hit detection is also a massive flaw. Hit's don't conncect on regular basis. The lag is also noticeable when sprinting for example, where the whole game just slows down without impacting the framerate. It also happens very often that you shoot enemies that already show an empty healthbar, but they still take damage and die a few seconds after that. I can garantie that these issues do not originate from my side.
These problems are felt by a wide range of people:
https://www.reddit.com/r/pvzneighborville/comments/d09av1/important_be_careful_of_buying_on_pc/
https://www.reddit.com/r/pvzneighborville/comments/d0btxn/i_really_want_to_like_this_game_but/
I really hope I could help. Please give us detailed patch notes in the next 6 weeks telling us specifically which problems you tried to fix so we can give even better feedback to you should these problems continue existing or should new issues arise. Thanks!
I agree with the issues.
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