Forum Discussion
I am not saying as someone mentioned above that the plants are overpowered or anything actually the zombie side has more firepower... And no when a mech goes on vanquish streak that is all skill based because he needs to carefully consider his fights and never go to open ground because he becomes an easy target... If a mech is focus fired it gets destroyed REALLY fast. And that is NOT a bad thing as mechs shouldnt be indestructable but the fact that JUST 1 PERSON with an ability that is cooling down VERY FAST (referring to the pea gatling if you havent got it) destroys any mech even if peashooter and mech engage each other at the same time with full hp both of them will always result in an EASY peashooter win... CONSIDER THE FOLLOWING GUYS... Pea gatling does the same dmg to infantry and mech alike... I know that the its purpose is ment to be a high dmg ability but still dealing the same amount of dmg to mechs makes it a normal character for intense and purposes with 350 hp... That is PAPER... I dont have the slightest problem myself as i have an average 15 KD with the Imp Class and over 16 KD with the Shrimp as i know when and where to call the mech. But playing as a peashooter and annihilating opposing mechs THAT EASILY makes me think that PEA GATLING IS UNHEALTHY FOR MECHS... What i am suggesting wont make mechs overpowered... I AM SUGGESTING A 30% OR 40% REDUCTION so the gatling does 7-6 dmg to a mech it will still kill it in 4 seconds of focus fire FROM A SINGLE peashooter... THAT IS HARDLY OVERPOWERED...
I don't know the underlying code for the game, however I don't think it is possible for damage inflicted by one special ability, pea Gatling or otherwise, to be one value for one opponent and one value for another.
Everything I've observed indicates that the damage inflicted is based partly on your range and partly on where the impact occurs and that it's universal regardless of what you are hitting. I may be incorrect however I don't believe that what you are suggesting is possible within the code of the game and the only way to implement a version of what you want would be to either provide the Z-Mechs with an armor value or increase their Health and both of those measures would impact game balance overall and not just specifically the one Pea Shooter special ability. While I could see justifying adding an armor value to a Mech i would wager that such a measure would come at the sacrifice of some of it's health to prevent them from reaching Boss level toughness and I would think that trading one for the other would leave us right where we are; with a Pea Gatling which tears through a Z-Mech in no time if it can't get out of the line of fire.
As far as the other equivalent option of lowering the rate of fire or damage done by the Pea Gatling, I simply can't see that happening since its performance has survived essentially unchanged from GW1.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 5 hours ago
- 5 hours ago
- 6 hours ago
- 9 hours ago