Forum Discussion
@stukapooka I'd love for more tutorials; for characters, variants, abilities, upgrades, boss hunts, and so on. Something like, add an interactable booth in each base with a selection of things to teach players how stuff works. I would love this for boss hunts so we aren't guessing what to do. I do like figuring things out for myself, but having tutorials in game would save a lot of frustration that we had in GW2's boss hunts.
My main idea is that when you log into the game (after some kind of short tutorial like the Sunflower in GW2), you'd go to your personal neighborhood and could enter the public battlefield from there just like the multiplayer, Ops, and free roam region portals.
The list of stuff we could add to our neighborhood is virtually limitless, basically only memory requirements and how much the team can get done in time. We can have that rocket base to visit the moon, graveyards, skyscrapers, power plants, restaurants, shops, all kinds of normal and weird vehicles, farms, and so on. With effort, time, and a lot of in game currency, we could change our suburban neighborhood into a mini-metropolis or an idyllic farm setting, or a weird mix! One of the reasons I love PvZ so much is that it gives us a lot of possibilities.
@Iron_Guard8It could also be an area in the hub that is advised for new players, maybe give them a hat for completion and a sequence at the end like the gw2 sunflower intro where the enemy attacks and the game incentivises the newbies to use what they've learned. Explaining small details goes a long way in a multiplayer shooter imo like explaining to chomper players that just because a zombie is gooped doesnt mean they can't turn and attack, a mistake I see many new chompers make in gw. Maybe even reinforce the non suicide chomper playstyle into new chompers.
Explaining bosshunt would go a long way in fixing the amount of noobs jumping in and not understanding why their weapons do nothing to the boss.
Hub layout sounds good.
Pvz games remind me a lot of the avp games in that there's so much they could do and so much potential for creative stuff that they sadly just don't do (still ticked off that we never got a sequel to 2010 that teased the xenomorph homeworld a location ever rarely seen in the comics which couldve lead to a lot of gameplay features) and try to stick to status quo. Still fun but so much more can be done. The requirements could be a bit much but lets be real here non of the pvz ganes are massive in temrs of gigabytes on modern consoles as even gw2 being the biggest only has 32.1gb and gw2 with its maps has a lot more going on in them than either bfn or gw1's.
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