Forum Discussion
@stukapookaPvz3 should return to the style of 1 and buy out
3D style is not suitable for PVZ, so I feel it will improve the configuration requirements of mobile phone. Although I play pvz2, I spend more time playing pvz1
I believe the garden warfare games have showed us pvz can work in 3d but pvz 3 is just painful to look at (just look at imp in 3 and then every other iteration besides bfn like wth did they do to him) and I would prefer a 2d artstyle for the tower defense games.
- DecreeNo95 years agoSeasoned Ace@stukapooka My friend asked me why GW didn't transplant the mobile platform. To be honest, I don't know how to answer. It seems to be a huge project. No one knows what it will be like to compress a 17g game into 5g
- stukapooka5 years agoLegend@DecreeNo9 Yeah a 3 dimensional shooter with complex mechanics and expanding maps wouldn't really translate well to og pvz formula despite how hard ops tries, though it can be done through heavy downgrading as seen with cod zombies on mobile for both world at war (no longer available for modern devices rip) and bo1.
- DecreeNo95 years agoSeasoned Ace@stukapooka I want to ask, how much time does EA give PopCap to recover the development cost, one month? three months?
- stukapooka5 years agoLegend@DecreeNo9 I don't know. I don't even know how much bfn costs to make in the first place.
- DecreeNo95 years agoSeasoned Ace@stukapooka So the only known news at present is that it has not reached the Break even?
- stukapooka5 years agoLegend@DecreeNo9 Maybe, I don't know as there hasn't really even been any news on the game as no one can find exact numbers on the game sales but I think being canned in less than a year with no news of a sequel and taking extreme measures to herd remaining players into still active gamemodes before death says a lot.
- DecreeNo95 years agoSeasoned Ace@stukapooka I will send some help posts to help BFN as much as possible
- stukapooka5 years agoLegend@DecreeNo9 You don't have to help bfn specifically just help pvz in general.
- 5 years ago
I hope they improve BFN and bring more content to it.
If they decide to make GW3, I hope they keep my favorite parts of BFN:
1)Split screen everywhere (in Xbox and Playstation) -- This is the best feature a video game can have. Maybe bump it up to four player next time.
2)Always having a plant or bot to place -- I didn't like running out of those in GW and GW2 OPS
3)The gameplay speed -- I understand the speed was due to the run button which many disliked so maybe make this optional in private matches.
- stukapooka5 years agoLegend
@ejhsegaSuper speed was an option in gw2 so they could keep it in solo play.
Always having pots and bots is fine but remove the dumb cool down that takes half the game to use a heal flower again, like that's just stupid.
Split screen should always be kept for games and the modern trend of trying to kill couch co op (alongside bot matches) is just sad tbh.
One thing i hope happens in a potential gw3 is bringing back all the old maps with bot support. - 5 years ago@stukapooka I 100% agree with you.
- DecreeNo95 years agoSeasoned Ace@stukapooka To be honest, I've been thinking about how to persuade EA to give PopCap a second chance to make GW3. Maybe there's no way. Is the petition useful? Use it again?
- TheSprinter855 years agoHero
I am hoping that there is a decent chance to see a GW3, but EA haven’t brung out announcements about PvZ lately so hard to say what is going on right now.
- stukapooka5 years agoLegend@TheSprinter85 Yeah they sadly just won't talk to us about the shooters and asking about pvz 3 only gets you the notification that they're reworking it.
Feels weird havimg no major pvz game going on right now. - DecreeNo95 years agoSeasoned Ace
@TheSprinter85I don't think EA pays attention to this IP. Gw2 seems to have dominated YouTube for a long time, but EA doesn't seem to pay attention to the potential of this IP
After the success of GW1 and gw2, we will find that EA does not attach so much importance to the IP of GW. The purpose of EA may be to close the PopCap studio. No one knows why. BioWare messed up three times and PopCap messed up only once. I think the difference is very obvious
- DecreeNo95 years agoSeasoned Ace@stukapooka The biggest mistake PopCap makes is to make pvz2 and pvz3 models into 3D. 3D models are only suitable for GW. If have to make them into 3D, PopCap should cancel the fixed viewing angle
- stukapooka5 years agoLegend@DecreeNo9 I dont think 3d couldn't work the problem is in that they dropped the ball in every way possible by making it look god awful I mean just look at any of the zombie models like wth how could you make them look so awful since with garden warfare you practically had a cheat sheet for the visuals in 3d and still somehow failed.
Garden warfare 1 and 2 were both very successful and brought new fans to the series but it still feels like they're underutilized in varying aspects yet despite this they were successful and popcap/EA or whoever decided we needed an entire reboot of the series to be more like overwatch (one can only imagine the potential gw3 we could've gotten if overratedwatch didn't exist). - DecreeNo95 years agoSeasoned Ace@stukapooka After the success of GW1 and gw2, BFN was launched. I don't know why BFN failed, but BFN killed a lot of GW fans. If GW3 could be launched, I think YouTube might be occupied for several hours. I think if PVZ is the first generation, it makes people look terrible. I don't think it's a problem. If it's 3D, I don't think it's necessary. The first thing to make sure is that pvz2 attracts a lot of children, so I think 3D model should be a little cute
- stukapooka5 years agoLegend
@DecreeNo9Bfn failed beacuse it was just bad: we somehow had an ops with less gameplay variety than gw1, missing features at launch, worse lighting and bullet effects than its predecessors, terrible maps with an awful sense of flow, while balance has never been great in any of the games this the game that has the one ahot branium basher and even at founders it was obvious no one playtested the game as nightcap existed, no solo play at launch, ripping maps from pve that were simply not meant for multiplayer, sprinting, bless spawnables than both games which are incredibly underpowered on defense, new mechanics in gamemodes were bad such as the suburbination taking to control points to even score (take a, then b, then spawncamp c for the rest of the game), failure to deliver on new characters besides wizard who to this day is still controversial, prize maps required grinfing over a month which people just dont time foe, it would take months grinding just to earn enough rainbow stars for one costume (even worse after the event gave out random numbers so some people only got 100 while others got 800), pve areas are fine but there is no reason to go back to them after beating them and they are relatively too easy in some ways, killing gw for bfn was a risky but failed move as gw fans have no reason to care for or play a game that doesnt interest them or seem like the games they liked in the first place, a lot of the animations don't even work, some character models just look laughably bad, the marketing for bfn was an absolute failure so only hardcore fans found out and many weren't happy, a lot of mechanicql changes for the characters are just busted such as scientist or engineer, lack of variants killed the replayability and no upgrade for more damage on your last shot was going to fix that, aiming just isnt as smooth in bfn, bugs and glitches everywhere, battle arena ranked was a disaster, addjng bots into multiplayer that straight up cheated, and the removal of multiple game modes.
Honestly in what way did the game not fail?
Yeah why do the models look so bad if there meant to get more people interested like there are legit chinese pvz games with better 3d artstyle than this. - DecreeNo95 years agoSeasoned Ace@stukapooka To tell you the truth, I can only feel the balance between the camps and the prize map. If I don't go out of my way to play, I can't get the final prize at all
- stukapooka5 years agoLegend@DecreeNo9 Yeah it was even worse at the beginning of the games life cycle where it took I think like 7,500 if I remember correctly than they nerfed it to 5,000 but even than the amount required kept going up fpr certain items and popcap terminated every so glitch people could find which would still take them hours to grind.
- DecreeNo95 years agoSeasoned Ace@stukapooka I'm sorry to be a digression. In the help seeking post I sent a few days ago, some people want to know your identity. Employees of PopCap?If you can't answer, forget it
- stukapooka5 years agoLegend
@DecreeNo9I'm just a fan who really enjoyed this series since playing the original on ds and currently feel let down by its modern direction like so many other people.
Why do they want to know and who are they? - DecreeNo95 years agoSeasoned Ace
@stukapookaThey said that they are also fans of PVZ. Some people suspect We are directing and acting by themselves. Anyway, I don't believe they are fans of PVZ
Forget it, don't reply to these people
- stukapooka5 years agoLegend@DecreeNo9 What do you mean directing and acting by themselves? What makes you think they may not be fans of pvz, where did this come from: the subreddit,twitter, or pvz wiki forums?
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