Forum Discussion
You basically defined how aggro and control battle. Aggro swarms you with 1/x, 2/x and 3/x and pop most of your shields. While you can make a huge 9/x and kill them without popping a single one. Randomized block-meter is a punishing method of holding down some of aggro's action. Like it should.
And you can play around it and plan accordingly. Proper positioning is key to make the most out of popping the block at the right time with the highest chance. I'm of the opinion that brainless is your proposition as the planning is then indeed a no-brainer in a situation where every block is set to happen in X attacks instead of a place we are in now where you take risks and get rewarded or play it safe with little gain.
- ApprovedAnonymous9 years ago
If block meter did not so OFTEN define the winner of game, it would work as it should. Now how ever it makes winning more luck based, which takes the fun out of game.
Besides random block meter does not punish or help vs any kind of decks.
There is a reason why this big budget game is not popular. I barely enjoy playing this, I play this mostly because of boredom since games last only few minutes. How ever I would never use money into this *.
- 9 years agoYou mean to tell me a card game relies on luck?! That's just crazy talk!
And if you think shield activations are luck, youre doing it wrong. They're just another tool in your toolbox. Learn how to force yours when you want and how to attack your lane to set theirs off before or after your heavy hitters.
But saying it makes the game based off of luck.... well it's a card game where you start with 4 cards and you have to have at least ten different cards in a deck... if you get exactly what you want, guess what it was? Luck! If you top deck, guess what that was? Exactly right, luck! This whole game is luck where you can stack your deck to help luck be on your side more.