Forum Discussion
jj48car
9 years agoNot applicable
I think the big advantage plants have is healing. Zombies have, what, two single-use healing effects (not counting superpowers)?
Plants have several more, including an environment that stays in play to be used repeatedly and can heal more the more powerful plants you put on it, PLUS cards that combo with healing (Heartichoke and Pepper M.D.). I understand the game is asymmetrically designed, but shouldn't something as potent as healing be a little more balanced?
It gets rather frustrating when you're clearing out plants the entire game, and end up doing over 30 damage to the plant hero, only to still have them end the game at more than 20 health.
Anonymous
9 years agoNot applicable
Ive both won and lost games where I dealt over 40 damage and on a few occasions over 50. Astro Vera and hearticoke/flytraplanet, and popping poppies AND briar rose..... That is the deck of decks that I can beat consistently, but if they get a good draw the game is over. If I get a bad draw that's the game. But if my cards flow and I had a bad start, I have been able to hit hard and fast to win but again, if they get any of those huge health boosts my swarm has to do good on the block meter, or again...game over.
That is one deck that I have to admit gives me grief but it feels great when I win, but so many times that solar flare or rose, are so agitating that I have to break from the game and go for a walk or something lol.
That is one deck that I have to admit gives me grief but it feels great when I win, but so many times that solar flare or rose, are so agitating that I have to break from the game and go for a walk or something lol.