10 years ago
Plants Suck
Yeah, I feel better in my heart now I've expressed my opinion about this side. It isn't even one class that sucks, it's all of them. Fix Rose Buff Sunflower Fix Chomper Buff Cactus Buff Peashoo...
Chomper is already good and balanced.
Really, don't buff her. At best give a decent goop and revert to the old entangle and give a tiny damage reduction while eating.
The only problem chomper has is to be the only short range class of the plants. It's the only frontline.
For something to be good and balanced it needs to be on par with everything else in both defence and offence, Chomper isn't.
Now that Chomper needs to attack, it needs to be able to kill more than one Zombie without getting dealt with, sure it's good at defending, and that's what it was designed for in GW1. Since then all its had is a Goop nerf, Burrow breakdown camera issues and to me, a useless new ability that only kills an Imp when it should be killing Soldiers and Superheroes.
- Digestion Damage Reduction to 50%
- Bite Damage Increase to 35
- Burrow Damage Invunerability
- Health Increase to 250
- Chomp Cannon Damage Increase to 150
These changes still make the Chomper vulnerable, can still easily die after Chomping someone, just doesn't die in 2 seconds flat anymore which will allow other Plants to heal and support the front line attackers. I like these numbers, and the only players who will oppose these suggestions are, you guessed it...Zombie lovers.
The point is that chomper is actually good and what I really don't want to see in the next patch is an op chomper (to add even more frustration to the players).
Chomper is good as it is, could be tuned a little but that is all.
The main problem of gw2 imho is the game design. Maps and plants was designed in gw1 having in mind the idea of an unstoppable swarm of zombies that plants as only to slow down.
Changing the map design and giving to plants an attacking role needed a real rework of plants design. Cacti is the weakest class by far, useless 90% of time not because the maths, but because what he is excellent at (sniping) is not that important anymore (just to make an example).
Yes, why do you think Zombies have more health and better attacking firepower, close range shotguns etc? Why do you think most of the Plants have longer ranged and more defensive abilities. Peashooter Gatling, Sunflowers Sunbeam, Cactus Mines and Tallnuts, Chompers Spikeweeds, the whole class is designed to suit a defensive role.
Chomper isn't fine anymore when you're trying to use it to attack, please read my edited post above to understand why. OP Chomper is what Plants need to take over capture points and attack OP Zombies. What are you suppose to do with him, walk around the entire map just to get one kill for them to respawn and kill you? Or walk through the middle and die before you reach half way?
Please try and understand the logic behind the madness.
Citron, Corn and Rose have been added, but are they strong enough and capable enough to combat a team full of Zombies? Rose is a joke now. Citron is weak, Corn is alright.
You can play any Zombie and attack/defend with it, you should be able to do the same with every Plant.
@Zaheen1337 wrote:Chomper isn't fine, please read my edits post above to understand why. OP Chomper is what Plants need to take over capture points and attack OP Zombies.
No, OP chomper is what is needed to mess the game even more.
First: I don't want balaced teams. I want balanced classes where every class is viable at least.
I don't want to be forced to choose between 2 op classes if I want to win. Giving that power to chomper will make it a BEAST in defense. Imagine having 4-5 in a team, I see little differences than having 4-5 super brainz.