Forum Discussion
@CarolusRex0313 wrote:
You're joking right? Plants have massive healing, strike through, team up, and loads of aoe damage and zombies have what? Gargantuars that take 8 brain to use? The only op zombie cards have HUGE downsides, what downsides do nut teams have? They take no sun to use, have huge beef up bonuses, and when combined with team ups are literally unstoppable. Only an idiot would think plants don't have a clear advantage.
You're joking right? Zombies have massive creatures, strike through, afterlife, and loads of low brain cost tricks and plants have what? Low power mushrooms and nuts that get swept by weedkiller? The only op plant cards have HUGE downsides but what downsides do pet teams have? They take no brains to use, have huge beef up bonuses, and with all the synergy are literally unstoppable. Only an idiot would think zombies don't have a clear advantage.
Whichever side you choose to play is going to be the weaker one in your mind. If you play Plants then Zombies are overpowered or vice versa. I play Plants so I feel like Zombies are unbalanced but if I take a moment to think like a rational adult I realize that both sides complain which means things must be fair.
When one side stops pointing fingers then we have a problem.
- Anonymous9 years agoWeed killer only works for plants with 2 or less attack. That's useless against mushroom and nut decks because every other card increases attack and health. That's what makes them so ridiculous. Play one of those team up shrooms then play the Sharon that gives all other shrooms +2/+2 and viola no weed killer. The issue is there are no weak zombies that can be beefed up but there are plenty of weak plants that can get loads of bonuses with little to no sun. And what the * do you mean zombies have strike through? There's only what, 2? The hot dog zombie and whatever the hell the other ones called. Meanwhile every * flower and mushroom deck has like 5 each. Learn your facts kid
- Anonymous9 years ago
@CarolusRex0313 wrote:
Weed killer only works for plants with 2 or less attack. That's useless against mushroom and nut decks because every other card increases attack and health. That's what makes them so ridiculous. Play one of those team up shrooms then play the Sharon that gives all other shrooms +2/+2 and viola no weed killer. The issue is there are no weak zombies that can be beefed up but there are plenty of weak plants that can get loads of bonuses with little to no sun. And what the * do you mean zombies have strike through? There's only what, 2? The hot dog zombie and whatever the hell the other ones called. Meanwhile every * flower and mushroom deck has like 5 each. Learn your facts kidWho are you talking to?
Why are you calling someone "kid"? Does that make you feel superior somehow?(In my experience, the person throwing that term around is usually a kid themselves).
You're telling someone to learn their facts, yet you can't seem to get any straight yourself.
A "sharon" that gives all other shrooms +2/2 you say??? There's no such thing. There's no shroom that has that ability either.
"every other card increases attack and health" Really? Every other you say?
There are three zombies with the Strikethrough ability. And until a couple weeks ago, there were four plants with that ability(There are currently five).
"every * flower and mushroom deck has like 5 each" Haha, no they don't.
"there are no weak zombies that can be beefed up" Wrong again!
Have you played this game longer than 15 minutes - little girl? (See, the condescending assumption isn't nice, is it?)
- Anonymous9 years ago
the only thing that's really strong in plants is repeat moss, and that's a common card that's not easy to use.
Also, mushrooms SUCKS!!!! They are literally just pineclone enablers. The only good shroom card is doomshroom.
Yes, I like to hear which deck wins every single game, cuz i haven't tested one deck that even come close to that.
again.....weed killer is not a good card (good card would be a card that's usable in every situation), it is what CCG would call a "TECH CARD", as in, you include it in your deck for 2 to 3 specific situations that will create trouble for your deck, and weed killer is a good solution to those problems.
Just on strikethrough....it is not a great ability that's "broken", and zombies have frenzy, which is a much better ability anyways. (frenzy nurse zombie once healed me 12 hps in one turn haha).
- Anonymous8 years ago
Do you want to speak about the card that give all the zombies frenzy and +1/+1?
Do you want to speak about the card that give frenzy +5/+5 (and basically kill the game)?
Do you want to speak about the card that transform ALL your zombies in zombies that cost 5 brains and more? (kill the game too!)
Do you want to speak about the coach that protect from damage all the sport zombie ?
Do you want to speak about the sport mascot that give to ALL sport zombies +1/+1 per tour? (not just one time!)
Do you want to speak about the card that do 2 damage to all plants and cost only 4? (in comparison plants have a card that cost 5 and give 2 damage to 3 lanes lol)
Do you want to speak about the card that is 2/6 and give +1/+1 to all your card in your deck each time you pick up a card (the famous dino-roar)?
Come on! Zombie cards are way better.
- 9 years agoThey don't have that many Strikethrough Zombies if you have already looked at how many there are so I would not really depend on Strikethrough with that in mind which is why I suggested that the Zombies get more to Counter the Massive amount of Team Up Plants or give Zombies Team Up too since all Deadly can do is only kill 1plant in a lane at a time and with 2 in the same lane and the other ones getting boosted it's not really going to matter, they'll just kill off your Deadly
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 16 minutes ago
- 6 hours ago
Cross-play?
Solved9 hours ago- 2 days ago