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@CarolusRex0313 wrote:
Weed killer only works for plants with 2 or less attack. That's useless against mushroom and nut decks because every other card increases attack and health. That's what makes them so ridiculous. Play one of those team up shrooms then play the Sharon that gives all other shrooms +2/+2 and viola no weed killer. The issue is there are no weak zombies that can be beefed up but there are plenty of weak plants that can get loads of bonuses with little to no sun. And what the * do you mean zombies have strike through? There's only what, 2? The hot dog zombie and whatever the hell the other ones called. Meanwhile every * flower and mushroom deck has like 5 each. Learn your facts kid
Who are you talking to?
Why are you calling someone "kid"? Does that make you feel superior somehow?(In my experience, the person throwing that term around is usually a kid themselves).
You're telling someone to learn their facts, yet you can't seem to get any straight yourself.
A "sharon" that gives all other shrooms +2/2 you say??? There's no such thing. There's no shroom that has that ability either.
"every other card increases attack and health" Really? Every other you say?
There are three zombies with the Strikethrough ability. And until a couple weeks ago, there were four plants with that ability(There are currently five).
"every * flower and mushroom deck has like 5 each" Haha, no they don't.
"there are no weak zombies that can be beefed up" Wrong again!
Have you played this game longer than 15 minutes - little girl? (See, the condescending assumption isn't nice, is it?)
- Gabochido9 years agoSeasoned Veteran
@CarolusRex0313 wrote:
Clearly no advantages here, totally fairI could also whip up an image capture of any situation in which my opponent let me play my Zombie strategy freely and make it seem like an unfair board position. You can do that in any other card game too. You can't really say that a game is unbalanced from the state of a couple of games.
- 9 years ago
Not to mention that any plant, no matter how many cards or turns the plant player pushed into it (example being Fertilizer), can be shut down with a simple deadly zombie or a destroying/resetting trick (Trampoline, Rocket Science, Weed Spray, Locust Swarm). Depending on what cards are drawn for each turn, both sides have a chance to look OP given the randomness of the cards you draw(you could draw several weak combos while the opponent can draw a huge combo that can wreck you at some random point)
In the pictures you took, the zombie hero seems to have had some pretty bad draws while you got good ones. The Smash could have had a Rolling Stone, Locust swarm, Weed Spray, or other debuffers in the beginning of the match to deal with a growing Double Mint, but he didn't. In the mean time, the plant hero was able to buff up Double Mint and guaranteed a win as the Smash kept earning not so great cards to deal with the current situation.
However, the Smash could win other rounds against even the same plant hero if luck is on their side. For example, say Captain Combustible drew a Double Mint and placed it with a little boost. But unluckily for him, the Smash has a Locust Swarm and a Rolling Stone or two. The Smash lets Combustible build up a Double Mint with tons of cards (Fertilizer, Embiggen, Plant Food) and eventually ends up losing lots of cards to keep it alive. Smash uses a single card, and then he has a HUGE card advantage.
While some cards seem WAY too strong by themselves with nothing to counter them, there are equal amounts of OP cards on both sides depending on the luck of your situation.
- 9 years agoWell you're not looking at the Team Up aspect of the Plants like I explained or the huge shortage of Strikethrough Zombies there are and how they need more
- Anonymous9 years ago
So what do you call frenzy? You are discussing this "team-up" as if frenzy doesn't exist. Also, they have sumo zombie and terrify to create a lot of advantageous plays, I bet you don't use those cards, even thou they are ridiculously good.
- 9 years agoFrenzy is more difficult to use because you have to kill the plant you are attacking in order for it to attack again and it has to survive, Strikethrough is easier because you attack all without having to kill any plant in order to do it even if it dies, that's why I prefer Strikethrough, I have used Sumo Zombie and even though it's moving ability is good it only moves Plants at the Start of Tricks I've had opponents use Fertilizer or Embiggen to boost the Plant I wanted to move into his lane so I could kill it but once he boosted it which i wasn't counting on him to do it became bad because my other lanes were open so I either moved him into another lane or let him kill my sumo wrestler
- Anonymous8 years agoZombie turn 9
- Anonymous8 years agoZombot hahaha
- Anonymous8 years ago
Easy just play a deadly zombie against it.
Plants do not have frenzy!
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