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@ConVidradosYh sure. (EDIT) Well looking at it now, I think removing a class is a pretty big thing. I'm not really sure about that. I'm allover bug fixes and balancing, but removing a class seems too much.....
- 5 years ago
@Shadowphinx101Yeah, removing a class is exactly like your teacher throwing away your homework after you worked very hard on it.
- Iron_Guard85 years agoLegend
We need this. There have been too many issues since founder's that show that the game was released before it was ready. That's a common theme these days, which is unfortunate. Not that GW1 or GW2 are perfect, but BfN, despite some improvements, isn't as smooth an experience as the prior GW games.
I'm still enjoying the game and have a lot of time into it already (more than GW1 already but far less than GW2), but it could be better than it is and seeing how some long time fans of the franchise are either quieter, have slowed down playing BfN, or have left altogether, it's obvious that there's a long way to go.
No other multiplayer shooter series has the same feel as the PvZ shooters, not even TF2 which also has a bit of silliness involved can compare to the PvZ IP, so a lot of us want the games to do well and keep playing them for the long term, but BfN needs to improve in very important ways to live up to the first 2 games. We want new modes, characters, maps, community events, and of course Ops phase 3 (and beyond hopefully), but first the core shooting experience has to flow and feel well for everyone; we need Repairville.
- 5 years ago@Iron_Guard8 Yes, because these patches just feel kind of counter-intuitive, in the sense that some bugs are fixed but it creates new ones. I think once the game gets Repairville, which hopefully it does, the game will already be astronomically better.
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