Forum Discussion
You do realize the turns go
Zombies cast creatures
Plants cast creatures and tricks/enviro
Zombies cast tricks/enviro
Fight!
So please fix this problem for us and tell us when zombies play tricks or are you trying to make a case for plants to counter again?
Also I didn't read your entire rant because the first comparison was so funny I can't not respond to it....
Camel crossing vs photosynthesyser...
I agree that camel crossing hits all zombies and photo only one plant but I can guaraneffintee that nobody's ever conjured a darkmatter dragonfruit or astrocado or Starfruit from camel crossing
If photo is such a lame card why is it in dang near ever guardian deck?
Instead of just trying to make it easier for plants, or maybe just easier for yourself and your cards on hand, why don't you switch it up and play with zombies and see what happens....you may realize that each trait has ridiculously powerful cards when played in the right setting.
You think that the grotto spewing little shrooms that spawn into pineclones and then to top it off then they drop molekale...
Im getting carried away with this. The point is both plants and zombies have powerful cards and when played right or if the opposition can't deal with it they can quickly become overwhelmed
Ps - i have used a zombie deck and i have won with just a mashed up zombie deck as much as a good strategized plant deck. I didntt make these ideas as a way to get the upper hand but rather of the situations i have played and seen
Pps - i bet you use that superbrainz deck smh i hate that * guy he's overused asf
- 8 years ago
I really don't agree with nothing, sorry...
I will give my opinion to support me:
About the environment and phases: Is clear (at least I believe), that the environments of the plants are too much better, I regret that even many were on the side of plants, have something like '' Pair Paradise '' on the side of the Zombies It would have been great... force field, the red plant it gives an excessive improvement compared to Meteor Z... Most environments of zombies are really cheap, and I think they are so to counteract the powerful environments of plants. To be honest, the only environment i can see that everyone likes is the nebula. Total eclipse It's boring and others well... fine but, is not like the env. of plants.
About the rest:
-Brain Vendor: is only a 2/1 zombie free... I have placed many on my deck, and they often annoy, are useful with nebulla, but I've actually seen better things.
-Rolling Stone: Is the way to fight ''Black Eyed Pea'' card of plants, because the others tricks increase the BEP strength... if you modify this, you'll put the zombies in a big trouble.
-Weed Spray:: ._.' This trick is risky, cost 3, And whenever I see in the turn 3 the zombies don't play zombies, It's obvious what's going to happen, you should not play plants, I always manage to avoid this trick, It's not powerful for me.
-Laser Base Alpha: When I first saw this, i get scared, but them... It's not the big thing actually, i insist, the plants env. are better.
-Camel Crossing: A normal hearty trick, Is the special of this class... i mean, you have to see how you defeat this, come on, this trick is old not the end of the world, and can't conjure any card...
Escape through time: Oh man this trick makes me play as a zombie, is really good, why do you want to change everything in this game? -.- Can cost 2 but under protest!
-Cone Zone: I don't get it, you want to change all tricks and env of hearty class? o.O! It is as if I were suggesting to eradicate most of the'beans ability of the smarty class... I think you can improve your strategy to fight against this particular class ''Hearty''.
-Final Mission: A strategy card, you loose a zombie, We don't always have useless zombies, back-up dancers is the most better option. I really don't see how terrible is.
-Loose Cannon: Mmmm , @Azombioso I have always been very in agreement with your participations, but in this case, i don't get it. A zombie 3/1 with 1 cost... are 4 points with 1 cost... well we have Dog walker 2/2 with 1 cost (4 points too) and have hunt. Cheese Cutter have 2/2 and can conjure a card! and that card cost 1 less... Cat lady... have great ability and only cost 1. Disco naut... Planetary Gladiator practically blocks all attacks in the early rounds. Ducky tube zombie , how annoying is... is better than Swashbuckler Zombie (cost 2!), and even can put on the water that ducky zombie (really annoying with the plants class without any amphibious) , Loose cannon Only secures 2 damage. Tennis Champ is worst i think, do 4 damage if you don't block. And a lot of zombies... xD
-Zombie King: This is a legendary, they are usually so out of control.
''There is only one plant that reveals whats in a gravestone and another that destroys them but alot more zombies have the gravestone effect and not to mention these zombies have a secondary effect.''
OK Spyris is the only plant who can do that, but i think that creators don't want this ability, because it is the ideal of gravestones, if you have a lot of plants who can see the gravestone, all the zombies gravestone will start to be something stupid under that gravestone...
- Anonymous8 years agoI agree with the fact plant environment are better but they have much fatier costs then zombie environments. They are also easily countered with these low costing environments that they are never guaranteed to be used. If brain vendor is so annoying why use the lot of them? Lol theyre annoying for plants thats a fact. Especially when used with final mission to further their cause or even as plain free spawn. Weed spray risky? How? Avoidable? How? They should nerf this to the point that it only affects ground lanes or actually make it risky and affect both plants and zombies alike lets see how many decks take this card after that. Camel crossing is okay not a big deal in my part its just that plants dont have cards that affect all plants with one cost. Escape through time i know it makes you wanna play as a zombie how can you not with such powerful tricks (thanks for making my point). I have since changed my mind about rolling stone, alpha station, cone zone and zombie king. In general plants dont have tricks like these to get to use before the fight begins; give plants more team up like there are gravestones, more low costing tricks that give bonus attack Or more counters for tricks that dont just involve plant effects and then i'll consider it a fair fight
- Anonymous8 years agoThe 4 cost ,3/5 strikethrough zombie that moves right is really OP
- 8 years ago
@BlazinsZ wrote:-Loose Cannon: Mmmm , @Azombioso I have always been very in agreement with your participations, but in this case, i don't get it. A zombie 3/1 with 1 cost... are 4 points with 1 cost... well we have Dog walker 2/2 with 1 cost (4 points too) and have hunt. Cheese Cutter have 2/2 and can conjure a card! and that card cost 1 less... Cat lady... have great ability and only cost 1. Disco naut... Planetary Gladiator practically blocks all attacks in the early rounds. Ducky tube zombie , how annoying is... is better than Swashbuckler Zombie (cost 2!), and even can put on the water that ducky zombie (really annoying with the plants class without any amphibious) , Loose cannon Only secures 2 damage. Tennis Champ is worst i think, do 4 damage if you don't block. And a lot of zombies... xD
I agree with your facts, I know that the stats are practically the same across all zombies at the same cost, the fact here is that the card is technically a "guarantee 2 damage face" on a 1/1 zombie for 1 cost.
See it this way:
You can (almost) compare the card with Fume-Shroom, since it also guarantees 2 damage face with its strikethrough ability.
But this card costs 2 suns, while Loose Cannon does the same or even more damage (if there is no plant in front of it to block its natural 1 damage attack) at a lower cost.
That's like the main issue. The other fact is that if this card loses its attack, it will still do the 2 guarantee damage face, while Fume-Shroom becomes useless if it gets its attack removed.
Another thing is that I liked what @jcalzadilla0 said.
*enviroments should be played during zombie spawn phase and give em a trick card like "wasteland" destroy environment in this lane or neglect plant environment effects for this turn.*
It is is a pitty that you can only kill an environment with another environment. This means that one side will always have an advantage on the board no matter what.
I think that not only zombies, but plants should also have a card that prevents/destroys environments as well.
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