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I agree with you. Heatichoke is too strength. Yesterday I tried to play him with flytrap environment by Rose. He can make 9-12 damages to Superbrain in 1 turn. If my opponent did not get Block meter, he will certainly die. And if I must face the opponent like this, l will not happy for sure.
I think they should decrease health of Heatichoke from 4 to 2-3. It will make balance because almost of zombie trick can kill the plant with 2-3 health. Or decrease the strength to be 1-2. It will fair.
- Anonymous9 years ago
I also agree. I am very low rank. I cant fight against it. So I just quit. I not understand how game does match why make low rank play against highest? I play for fun, That not fun so I stop play is only fun when have even small chance win. I guit moment that played.
- 9 years ago
It´s the same in every game I have played so far. People tell you they play for fun and complain about loosing while others openly try hard and admit that they hate loosing while beeing called tryhards by the first group :/
Winning IS indeed fun.seriously. if loosing isn´t fun why don´t you guys try a good strategy then? 😞 you cannot just remove a valid strategy from a game just because the majority of players lacks the capacities to play against it. On top of that this particular deck is actually dirt-cheap for a top tier deck and has a starter hero as a basis. so....why the complaining? Because winning with a fun deck against a top-tier deck is not easy? A good way to dodge Heartichoke decks is (surpirse suprise) playing plants (!) but I am sure you will realized that you then get wrecked by a top-tier zombie deck and come to the same conclusion that the game is unfun :/ (unless you are jasterrouge1 who cannot stress enough how he is "invincible" with plants)
As an alternative...don´t play ranked if you don´t want to pit against the oh-so despicable "tryhards"....jesus.
I must admit though that matchmaking is not good.
- 9 years ago
@wonoz wrote:you cannot just remove a valid strategy from a game just because the majority of players lacks the capacities to play against it.
It depends on what you mean by "valid strategy". I don't blame the players for playing it, as it is a perfectly legal deck. However, I do blame the developers for adding it to the game, as I don't believe a healing-combo deck should exist. Of course, now that people have been using it, it's unlikely to be removed from the game, but a slight nerf doesn't seem too much to ask for.
If "the majority of players" can't deal with it, it's probably a sign that the strategy is, in fact, broken.
@wonoz wrote:On top of that this particular deck is actually dirt-cheap for a top tier deck and has a starter hero as a basis.
Weren't you earlier in this thread arguing that the strategy isn't really that good and that it's too expensive with too many counters to really worry about?
As for your suggestion that people should just switch to using this deck, I personally feel that in a game with so many different heroes, having a single deck stand out so much is rather bad for diversity.
@wonoz wrote:A good way to dodge Heartichoke decks is (surpirse suprise) playing plants (!) but I am sure you will realized that you then get wrecked by a top-tier zombie deck and come to the same conclusion that the game is unfun
Actually, I disagree with this statement. I've lost against other plant decks, and while some specific cards may have been frustrating and borderline OP, the deck itself didn't strike me as broken in its very concept as this strategy does. Same when I've lost as plants against powerful zombie strategies. The problem isn't simply the power of the strategy; it's the fact that you're taking an already potent mechanic (healing) and making combos and loops that play off of it and make it even more ridiculously powerful. This is something that isn't really an issue for other strategies out there.
@wonoz wrote:Winning IS indeed fun.
And here's where I think we have to agree to disagree. You seem to think that if a deck wins, it is automatically fun to play. I feel that winning can be fun, but only if playing the deck is fun. From my experience playing decks focused on healing, I simply don't find them fun.
Win, lose, or draw; a game should be close.
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