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please see the deck I used.I have detailed what steps I took to work around heartichoke.It's not like I didnt have decent counters.
Flytrap healing is not as bad as heartichoke healing. One does damage and heals for double the damage it deals. I can deal with that if it isn't buffed up and can still manage somehow even if I do not have the cards to counter in hand. The other loops infinitely until the zombie blocks or until the plant heals to full hp.chickening is NOT a solution as it does not kill heartichoke and flytraps aren't an issue. I was complaining about venusflytraplanet environment, and not the flytrap plant itself.
First, it is hard to remove heartichoke because it is a 3/4, and unless you are playing the brainy class and have exactly two plumbers in hand, you are forced to trade inefficiently with heartichoke. It also doesn't take a genius to see that the zombie player is saving brains so the plant player can simply play minions instead of playing the heartichoke combo. the moment the zombie player uses too many brains, you can safely play flytrap environment/heartichoke
Second, the heartichoke loop can be played as early as turn 5. Play geyser + environment or geyser + heartichoke and the looping begins, and the second round begins in the combat phase. play heartichoke as far right as possible without dying in order to loop during the combat phase. bubble up ensures that heartichoke survives for the next turn(becomes a 3/8), and nut signal protects heartichoke from one attack at least.
Heartichoke loop can also be played with taco. Same as super, repeated 4 damage heal/damage until the loop stops.
I know what I am talking about. I play control wallknight and solar flare and stall till i get my combo. I've lost count of numerous times I have cheesed someone with the flytrap environment + heartichoke+ geyser/taco combo.
Please read my post carefully before responding. You obviously haven't read it because you decided to give me chickening as a solution when i specifically said that I was playing smash, and nowhere did I say that I was having trouble with the plant flytrap, I was having issues with the flytrap environment.
Glad Wallknight has a deck to be honest. Might need some tuning to make it fair but in general it is good that this exists.
However. I think we can agree that at the moment enviroments have close to no counterplay. Obviously this will change pretty soon via an event card which sucks because mandetory event cards suck but it will happen nevertheless. The sad thing is that except for a very few enviroments are not really a big throw in terms of power so creating counterplay to counter a single strong card in a set of mediocre ones that people still want to play (maybe) is a cheap move.
Talking about your deck;
I think your answers are good but they kind of lack a good move against that 9 mana OS-Combo-potential venus can offer. I can obviously judge from how I assume your list performs. I personally think that Undying Pharao might outperform Super Nova as a defensive choice. Maybe even defensive end? In your middle curve I think I really dislike going viral. Many people here are all over that card but I think its genuinely weak. or at least a one-off card at best. Buuuut thats just my opinion I guess
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