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With regard to heartichoke alone, i sorry to say It seems that it was done with that intention, when i reading that example '' All lanes full of wounds wall-nuts , and heal by geyser'', i remember the new galactic card: Galacta-Cactus (When destroyed do 1 damage to everything), now I understand why they created this card that at first made no sense to me... The idea is to hurt all your plants, and then cure with geyser, with the heartichoke played... And then look at the action 🤨 😢
@BlazinsZ wrote:With regard to heartichoke alone, i sorry to say It seems that it was done with that intention, when i reading that example '' All lanes full of wounds wall-nuts , and heal by geyser'', i remember the new galactic card: Galacta-Cactus (When destroyed do 1 damage to everything), now I understand why they created this card that at first made no sense to me... The idea is to hurt all your plants, and then cure with geyser, with the heartichoke played... And then look at the action 🤨 😢
Exactly. The developers knew full well what they were doing when they designed Heartichoke.
It's a very obvious mechanic. People will forget all about it when some of the other less obvious strategies catch on.
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