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I don´t think its per se a bad design choice to make a deck build around ressource management a good deck. I mean just look at Medulla Nebula wich, when unanswered immediatly will kill you in like...2 or 3 turns and that just because they pump up on their ressources.
I agree that the tech for the Healing synergies are a bit to "available" because its almost all in solar but I don´t think its Toxic...
About the amount of healing....well I think its quite allright that Plants have more healing on plants because zombies have pretty good options to defend their life-points. think gladiator, gravestones, the by now sheer amount of effects that make zombies immune to dmg and last but not least undead pharao and the fact that the class that can utilize all of this almost always has a "heal for 6" super power at hand....maybe its time to play things like that instead of trying to just mindlessly smash or combo the opponent?
Metagame is not only defined by a dominant deck but also by the decks that work well against it.
I think its not horrible to have Zombies at the recieving end of Metagame so who cares. On top you can still play valkyre :/
So, you feel that it's not an issue because the zombie player can always fall back on legendaries that he may not even own, and hey, two of the zombie heroes have a single healing superpower!
Please forgive me if I disagree that this completely fixes the aforementioned issues.
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