10 years ago
Please change/fix the Re-Peat Moss.
Sorry, but this thing is extremely cheap at best, fundamentally broken at worst. I mean, sure. 2/3 for 4 sun is a really crummy deal at first, but then we get to it's special trait; It does a bonus attack every time you play any trick. That together with the Moss being a Mega-Gro plant is where things get really icky.
Example: Captain Combustible spawns this thing on turn 4 and you don't have a trick to deal with it that turn nor a gravestone to guard against it the following turn. Turn 5 he uses his +4 superpower; the moss instantly does a bonus attack for 6, most likely annihilating any zombie that you placed to guard or fight the moss. He then either uses Mega grow (+3/+3) for a bonus attack of 9 or Plant Food(+1/+1 and bonus attack) for TWO bonus attacks of 7. Whoops, that's most likely at least 10+ health gone in an instant. And if you don't have anything to destroy or bounce it before battle phase, you've instantly lost.
The problem here lies in the instant damage. Tricks being dime a dozen and Superpowers costing 1 isn't helping either. Without a direct counter in your hand, the Re-peat Moss is an instant game over once the first Mega Grow lands. Sure, there are other popular offenders within the cult of Mega Grow spamming such as Repeater and Threepeater but those can be dealt with even the turn(s) after they are first played(Healthy, regular doses of Rocket Science or Locust Swarm is recommended).
With the Re-Peat moss this is simply not the case. If you can't instantly take it out or during next turn guard+destroy it (Smelly Zombie is it's only direct counter) you're most likely doomed. Players won't always have a counter for this card, and having to dedicate a set of cards just to counter this thing is not reasonable to me.
Make it 3/3 and gets +1/+1 for each trick a la Paparazzi Zombie? Make so it doesn't do bonus attacks if it's attack is boosted beyond 4? Please change/nerf this thing.
P.S. Black-eyed Pea shouldn't have 2/3 for 2 sun with it's +1/+1 when zombies play a trick. Either make it 3/4 sun or give it 2/1 as stats for 2 sun instead. Being a Pea plant makes this thing a nightmare to deal with when behind a torchwood.
Example: Captain Combustible spawns this thing on turn 4 and you don't have a trick to deal with it that turn nor a gravestone to guard against it the following turn. Turn 5 he uses his +4 superpower; the moss instantly does a bonus attack for 6, most likely annihilating any zombie that you placed to guard or fight the moss. He then either uses Mega grow (+3/+3) for a bonus attack of 9 or Plant Food(+1/+1 and bonus attack) for TWO bonus attacks of 7. Whoops, that's most likely at least 10+ health gone in an instant. And if you don't have anything to destroy or bounce it before battle phase, you've instantly lost.
The problem here lies in the instant damage. Tricks being dime a dozen and Superpowers costing 1 isn't helping either. Without a direct counter in your hand, the Re-peat Moss is an instant game over once the first Mega Grow lands. Sure, there are other popular offenders within the cult of Mega Grow spamming such as Repeater and Threepeater but those can be dealt with even the turn(s) after they are first played(Healthy, regular doses of Rocket Science or Locust Swarm is recommended).
With the Re-Peat moss this is simply not the case. If you can't instantly take it out or during next turn guard+destroy it (Smelly Zombie is it's only direct counter) you're most likely doomed. Players won't always have a counter for this card, and having to dedicate a set of cards just to counter this thing is not reasonable to me.
Make it 3/3 and gets +1/+1 for each trick a la Paparazzi Zombie? Make so it doesn't do bonus attacks if it's attack is boosted beyond 4? Please change/nerf this thing.
P.S. Black-eyed Pea shouldn't have 2/3 for 2 sun with it's +1/+1 when zombies play a trick. Either make it 3/4 sun or give it 2/1 as stats for 2 sun instead. Being a Pea plant makes this thing a nightmare to deal with when behind a torchwood.