Forum Discussion

llachie's avatar
10 years ago

Please Fix (Or Add)

There are many things in this game that need to be fixed as they are affecting lots of aspects of the game, mainly the gameplay itself. This post is to discuss thins that need to be fixed that are unrelated to character balancing. So please, do not talk about character balancing, buffs/nerfs things related. Instead please discuss things such as map issues, etc.

1) Majority of the teleporter entry points are positioned very badly. Some are in good places. However most teleporter entry points are obstructed by small things in the map. In some other cases players spawn too far infront of them or too far off to the sides so it's not in their view. In GW1 teleporter and spawning positions were really good, the teleporter entry was easily seen and not obstructed by anything, players would spawn behind it but also relatively close to it which worked well. However in GW2 it is painful to not have a flow of messages saying "teleporter used". What is the point of building one of most of your team don't know of it, or simply can't be bothered turning around to check - I don't blame them, thy shouldn't have to. Also teleporters are not a threat because of this and are sometimes ignored by the defending team as they are now of low importance. In GW1 this was not the case which made the game more fun.

2) This one is quite simple. Please fix revivals, currently once players are revived, they can't move but can still take damage. It is frustrating for not only the person being revived, but also the person reviving them. What is the point of a scientist/sunflower quickly reviving someone to full health in a battle, when they are just handicapping themselves? A scientist could go wipe out a few plants and a sunflower could heal others. But no, the person revived usually is instantly killed and valuable time is wasted.

3) Healing glow and noises. This is probably one of the biggest things I miss from the original game. When you were healing, you would have a sound so you would not have to check and to go along with that a plant would have a respective yellow glow and a zombie a purple one. This was very helpful in many ways, it would also give away your position if you were not careful enough and would be really nice if it could be added in to GW2.

4) We need bling packs, ASAP. Majority of the player base are sick of getting reskins of the same items. Sometimes they don't even make any visual differences. GW1 has this, and I thought it worked well as it allowed us to choose if we wanted some bling items which were not half bad. I'm sick of being forced reskins which most don't look good or don't even do anything to the original Customization item. (Some tattoos don't change).

5) Bring back the three turret stages from GW1. These were fun to upgrade and added more strategy to the game. If your teleporter was in the open you could keep them mark I to shoot fast lasers at garlic drones attempting to take down your teleporter. I really miss this feature and believe it was a thing that made engineers more useful. However if this were done the plants would need two more upgrade stages for the crystal guardians.

6) Infinity time needs some if not a total rework. (Not based on my experience but many others have been saying). There have been crashes and as a result no rewards gained and a waste of hard earned stars. Also players have been rarely getting Customization items or legendary party varient stickers and instead getting coins. I don't believe this is fair - if your going to give coins they need to be in MUCH higher amounts considering I could go and earn them in one match of HA/GG.

7) The party rose needs to become obtainable. It is glitched and you can't actually obtain her which makes infinity time even more annoying.

8) New abilities could be added to the old classes and the new classes. Some classes don't have any alternate abilities and you are stuck using their default one/s. This can get a bit boring and also stops players from making their own sets.

9) It would be nice if there were more hidden things in the backyard battleground that have Customization items as a reward. Lots of people have the gnomish perspective now and it is getting overused. I just wish there were more Customization items that we need to earn but would look unique and be creative. Also lots of character varients have little to no Customization items that suit their theme, whereas others have tons. (So many electric things for scientist ☹️ ).

10) Customization sets. In GW1 there were sets of items that you could get in the legends of the lawn sticker pack. Some of these items were really good and made the default characters look great. They also gave a sense of completion when getting a set and we're just a nice thing to have.

11) New maps or possibly re-done or the regular versions of some PVZGW1 maps. They worked so well compared to some of the new maps and we're just so fun to play on. There were great places to set traps and ambushes. As a Chomper zombies would jump down into the sewer, landing right on my spike weed trap on the Main Street map. I have yet to find any areas on the GW2 maps that can have great traps set into them. Everything is so open yet has so many obstacles everywhere. I believe there needs to be a map that has lots of buildings that you can walk through.

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Will edit other things later, I typed this up in a phone so sorry for any spelling mistakes. Oh I'll discuss hit detection issue too, it absolutely sucks.

2 Replies

  • @llachie

    Must have hit Metal Chomper about 50 times or more with Roadie Z this morning doing 11 damage each time, and he managed to finish digesting a teammate and wait for my fully loaded jackhammer to end before he somehow managed to kill me as well, all after I had stunned him. He had 43% health remaining, absolutely incredible - hit problems. This may have a massive impact on character balancing also.

    You said we can't talk about balance so you should remove your ability suggestion, or do you think that isn't balance related?

    Maybe be they should add legendary stickers to the shop at a cost of 2.5 mil coins each or something, or make them more obtainable. 

  • llachie's avatar
    llachie
    10 years ago
    When adding new abilitys I just want to focus on the abilitys themselves - not their damage, just having variation. Anyone that idea about being able to purchase legendary stickers is a great one. However as they are meant to be legendary I believe their should be a hidden sticker shop located in the backyard battleground.

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