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It also seemed odd to me that they would create a map with a bouncing mechanic, promote the map by highlighting that mechanic, but then place that map in the Ops rotation and lock out the mechanic which makes it unique.
I can only imagine that the combination of the AI and the bouncing created some sort of behavior which disrupted the Ops game play by making it too difficult or too easy. If that's the case I'd love to see them unlock the bouncing areas for a Weekly Challenge and title it "LOL Ops" if the AI is incredibly inept in handling the bouncing mechanic or something like "Backbreaking Bouncing" if the mechanic makes it harder for the players to defend.
At least then we could see why they made the choice of locking it all out except for the two tiny pads.
@realitysquared wrote:It also seemed odd to me that they would create a map with a bouncing mechanic, promote the map by highlighting that mechanic, but then place that map in the Ops rotation and lock out the mechanic which makes it unique.
I can only imagine that the combination of the AI and the bouncing created some sort of behavior which disrupted the Ops game play by making it too difficult or too easy. If that's the case I'd love to see them unlock the bouncing areas for a Weekly Challenge and title it "LOL Ops" if the AI is incredibly inept in handling the bouncing mechanic or something like "Backbreaking Bouncing" if the mechanic makes it harder for the players to defend.
At least then we could see why they made the choice of locking it all out except for the two tiny pads.
This.... I was SO let down to see it was falsely advertised (so to say). Another example of programming that leaves out a crowd (PvE).
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