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Sort of, but I would much prefer her to get some sort of absorption shield ability that mitigates 75% damage like Turbo Twister and Barrel, for a similar duration. 200 health still gets them killed to ZPG, Turbo Twister, a few more shotgun rounds etc, you'd never kill them in defence with that much health.
Sunflower should definitely not have 200 health, but she should have more health than a Scientist. I think the sweet spot would be 125 just because she's so easy to kill and her hit box is massive so she's really a walking critical hit. You could argue 150, but I wouldn't go any higher than that.
What she really needs is more offensive capabilities, I keep saying it but a Sun Orb ZPG attack would help her out immensely if she ever needs it in a pinch. Otherwise a reverse heal beam which drains a Zombies health when they get close in the vicinity of it. Sun beam is amazing for defensive modes, but she needs something else,
If she's meant to support the team then she definitely needs more survivability as well as being able to hold her own.
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