Forum Discussion
Anonymous
9 years agoLimit the scientist tele to 1 instead of 2. Drop Brainz health to 175 and imp to 50. Mechs cannot capture.
Id be happy.
Anonymous
9 years agoHave you played GW1 and used the 1 tele cheesy ability? It dealt damage once teleported to an area, and you can only use one! Course, it was removed because it was for promotion, but the two tele ability deals no damage whats or ever and travels at a slow distance than in GW1
Also if Imp was back to 50 health it can easily be killed by a classic peashooter by just two critical hits, and 5 splash damage which is unfair.
Also super brainz needs 200 health for his spinning ability, or he would die for the damage taken from the plants.
Also if Imp was back to 50 health it can easily be killed by a classic peashooter by just two critical hits, and 5 splash damage which is unfair.
Also super brainz needs 200 health for his spinning ability, or he would die for the damage taken from the plants.
- Anonymous9 years ago
Hahahaha
just hahaha
are you for real?
i will help you with this
pls add 700 hp to the mech, this way I can solo the plant team more easily