Pot defenders in ops and turf: a comparison
If in the small chance a new shooter were ever made ( probably not but a guy can dream right?) the first thing I hope they reflect on for ops to correct isn't base position, it should be the pots and bots and how pathetic they were in BFN.
Going back to the garden warfare games the pots were undoubtedly more effective for 2 simple reasons: positioning and the enemy they faced.
In gw1 the pots had a lot more options to defend with being pea cannons and repeaters to eliminate browncoats in open areas with splash damage from range.
pea gatling could target one opponent and constantly stutter the zombie walking towards it in bursts but was less effective against more armored and numerous opponents.
Fire and ice peas were able to apply status effects from range and had a better chance at stopping hero classes with freezing/burning them for another pot/player to finish them off.
ice shroom could stop eneimies in one blast but had to be closer, putting itself in greater risk of retaliation.
snapdragon could emgulf a group in flames at close range but like ice shroom lacked the means to defend itself at range.
bonk choy was able to annihilate oppnents by surpassing their armor and dealing 150 total damage but lacked the range to fight off zombie heroes.
doom shroom anihilated all who got close but was vulnerable upon recharging.
laser bean couldn't deal splash damage but had the power to precisely shoot multiple opponents.
heal flowers could support players but lacked any means to protect themselves.
goop shrooms lacked damage but could slow the horde for others to fight.
fume shroom could penetrate armor but had more range than Bonk Choy.
Scaredy shrooms could snipe enemies from a distance with precision but were vulnerable up close and needed support from allies.
Bamboo shoots could call artillery strikes but would have to remove these strikes from the frontline if it was in danger.
Positioning in gw1 ops: pots were more numerous and could fire in multiple directions through openings in the environment to protect allies or the garden and were even capable of firing into the evacuation zone if positioned closely.
Enemies: pots can dispatch enemy browncoats with ease but hero classes are their kryptonite with ranged that hit hard such as the concrete launcher with the engie stun, soldier's gas and zpg easily killimg them, scientist teleporting and high damage up close, and all star just being a tank man. Knowing this players must protect pots from enemy classes while the ai deal with zombie going straight for the base.
Another feature exclusive to gw1 ops was that you could see the damage numbers the bots were dealing allowing players to better know which areas to prioritize defending when the numbers started flying.
Pots in G&G: in the garden pots had more strain with fighting player zombies who still had to be more careful due to half regeneration limits and pots like bonk choy and doom shroom being able to punish them for being careless around corners at the ending minigame where ai zombies are thin/nonexistent due to the outlying defenses all but wiping them out.
Gw2 Ops: less overall plant options due to the new zombie bots which worked slightly differently from their counterparts and plants like Bonk Choy were nerfed into the ground but they could still cover each other and you could rely on them to kill basic zombies and weaken heroes in the waves.
Gw2 turf: pots are closer to the garden with a few solo stragglers but can still fire into different areas to harass zombies/weeds but they are absent in the final objective outside of Walnut Hills.
Solo play: ai are spawned by whichever team the player is not on, probably the devs thinking that an actual player required more defenses against when it reality it just makes attacking more of a chore for the bots.
Flag of power and boss hunts: they defend the objective and aid players but most likely wont make it through the fight even when supported.
Bfn ops: pots are undoubtedly at their worst here. The new tv heads and wildflowers can easuly butcher them from afar and with less zombie spawnables in the game they are constantly going against armored opponents who steamroll them alongside hero classes helping them in the first wave to easily kill them with abilities.
Overheal doesnt really help the pots as they still die relatively fast against opponents.
With the cool down system players are also stuck with weak pea cannons that die in a few shots/bites from an ai zombie.
Elite boss waves: the pots just die simple as that due to the sometimes invincible boss and rapidly respawning ai the pots will quickly be overruned in seconds.
Bfn turf: the pots cant really cover each other due to map design and are easily wiped out by the standard buckethead due to being seperated and alone from other pots and players while pitifully trying to cover flanks but I am glad they have returned in final objectives even if they practically worthless due to players easily killing them from afar.
Solo play: rather than have both sides finally spawn in their armies to fight and die against each neither team even bothers allowing whichever team the player is on to have an advantage by just summoning more. And more heavily armored minions to overwhelm the bot teams essentially making the game easier.
After playing ops and turf in every game you notice just how less effective and numerous they got in each game going from being able to take out starting waves in gw1&2 with minimal losses free of player intervention while in bfn starting waves they are quickly killed by heroes and armored zombies that quickly destroy upclose or at range.
Tldr: pots have gotten weaker because they're seperated and alone by map design and are up against much tougher opponent who easily steamroll and theyve gone from capable backup allies to stormtrooper level of competence ready bodybags.
If another shooter was made I hope they make these little fellas reliable again and could even make a little minigame with them for pvz 1 like bfn title screen intro (even though they are still pathetic there).
Also bring back the voice saying the zombies are coming.
Make Pots and Bots great again!