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GameaholikTV's avatar
GameaholikTV
Creator Network Member
6 years ago

Prize Bulbs On Sale For Rainbow Stars

So it’s come to my attention that you now can buy prize bulbs with rainbow stars how does everyone feel about this? 

personally I probably will never be in the position to need to buy them as I play nearly everyday for about 3-4 hours but I can imagine someone who can’t get on maybe buying some... 

Prices are as follows 25 prize bulbs for 1000 rainbow stars and 75 prize bulbs for 2500 rainbow stars. Seems a bit high to me as that’s basically £10 for 25 prize bulbs but what’s everyone’s thoughts? 

73 Replies

  • Honestly, if the prize map has an item that I have to have, I wouldn’t mind spending money on prize bulbs. Luckily, I play this game so much that I earn way more than enough to get everything on the prize map. Since Popcap lowered the amount of XP it takes to earn a prize bulb (5k from 15k), that fixed that issue for me. 

    I hear a lot about the micro transactions aren’t worth the cost and are only for cosmetic items. Personally, I’ve bought all the Legendary “upgrades” because I like them a lot. If there’s something on there that I don’t care for, I don’t spend money. I look forward to checking RUX’s store every couple days for new gestures or items I can add to my inventory. I don’t look at it as greed but a way for people to obtain things without the hours of grind time. I grind for hours a day and I’ll still purchase something if I like it. 

    I feel I’ve gotten my money’s worth with the amount of hours and content I’ve played and have no problem spending real money on items in the game. While I do think they could rework some features, I really enjoy PVZ BFN and will continue to play regardless if the micro transactions stay or go away.

  • SonicMaster92's avatar
    SonicMaster92
    6 years ago

    Spending rainbow stars on prize bulbs is simply not right. It's criminal.

    If any of us had any prize bulbs left to spare after we cleared the prize bulb map for he season, we don't want the extra prize bulbs to go to waste, especially since there are people who are leveling up their characters in the fastest ways possible. And I should know, because really, we should be spending any spare prize bulbs we have leftover from the prize bulb map for rainbow stars.

    This Micro-Transaction/Loot Box system is simply the most unnecessary feature in video games today; it was just as wrong a decade ago, as it is now. Micro-Transactions need to be banned from existence!

    Which is why I will make this ultimatum: Once I get my Gold Trophy (and at the same time, the Platinum Trophy) for BFN, that's where I will stop committing to the further development for this game, and the rest of the PVZ series. I really hate to do this, but my patience has run out, completely.

    And i'll finish by saying this:

    Life zucks, and so does this game [BFN].

  • realitysquared's avatar
    realitysquared
    6 years ago

    In regards to the discussion of whether or not GW2 was similar in its treatment of players to BfN I would have to say that this is both a yes and a no as far as I am concerned.

    If I were allowed to complain only about one fault in GW2 it would be the absolutely atrocious RNG in that game, which I assume was made worse by the sheer bulk of the various duplicate cosmetics which were included in the pool and some really small drop percentages.

    Personally I had good luck with the RNG- I unlocked all the characters from their randomly awarded sticker pieces without a large amount of waiting or frustration but I heard plenty of tales of people who had far, far worse luck than I did. Did that frustrating system push some people towards purchasing packs of coins so they could immediately spend them on sticker packs hoping for super rare or legendary character pieces? Probably. While coins were easily earned by anyone who routinely invested time in the game not everybody had that luxury and the temptation provided by easily purchased coin packs can be too much for some people who just can't wait for the often frustrating RNG to pay out what they really want.

    While it is true that all you needed to earn just about everything in GW2 was to invest time playing the game and patience you also can't dismiss that some people would be tempted to buy coins, some might just buy once and then never again because the RNG still failed them but other people with less self control could have invested a larger amount of money trying to buy what they wanted out of the RNG. So it can easily be argued that GW2 also employed some predatory tactics but that pressure would have been felt primarily by those investing minimal time in the game or who were extremely impatient which I would imagine was only a small percentage overall.

    In the years since randomized Loot Boxes are being targeted by legislation in a number of countries so the majority of companies are transitioning away from them and, at the core, the GW2 Sticker Packs were essentially randomized loot boxes. What is replacing that system is a new system where players generally know exactly what they are purchasing.

    So if we assume that the fact that randomized Sticker packs aren't in BfN because of the possibility of future regulations possibly considering them to be a form of gambling that system needed to be replaced by something else and that something else is Rux's Store where everything is on sale for Rainbow Stars.

    Only where in GW2 coins could be earned like water in BfN earning Rainbow Stars is time gated and kept to a bare minimum.

    To replace the frustrating and fickle RNG from GW2 they opted for offering a small number of specific cosmetics for very short windows of time and to advertise those items by placing emphasis on the fact that their availability is limited and stgressing that if you don't get them now you may miss out completely. The randomized rewards in GW2 were frustrating but you knew that the stuff you wanted was in there and could drop from any Sticker Pack that you bought at any time but in BfN, so far, Rux's items have been presented as "get it now or don't get it at all" and we have no idea if or when any of the most desirable items will ever reappear. The same can be said about the Prize Maps- maybe we'll see that same Prize Map next Lawn of Doom or next Feastivus and get another shot at grabbing the stuff which was missed but nobody knows for sure.

    By comparing the two it's easy to see that the system and in-game marketing presented in BfN is far more predatory and is targeted at a much wider audience; there is much greater pressure being applied, on those who are vulnerable to that sort of thin, to spend cash to get what looks cool. I would also be comfortable stating that these systems were designed knowing that the GW2 player base was top heavy with people who wanted to own every cosmetic so clearly using a FOMO marketing strategy would potentially drive more vulnerable players towards the cash transactions. 

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