Forum Discussion

Lalaku_PSN's avatar
5 years ago

Prize map is too demanding

Hi,

This month 202 bulbs are required to clear the prize map (204 last month, it was 192 at launch).

That's app. 7 bulbs to get each day so 5 bulbs + 2 from the daily quests.

Even with the 60 bulbs from the character missions it's still 5 bulbs to get each day.
That's 1-2h of daily play time to clear the prize map.

I like PvZ BFN but I enjoy playing to other games too (and having other activities).
I bought this game in retail full price I'm becoming very frustrated by this F2P mechanics.

Don't you think the prize maps should be WAY more affordable?

Thx

8 Replies

  • @Lalaku_PSN  I disagree and I agree with you! 🙂

    Because the festivals require many prize bulbs, it means the goodies are harder to get and therefore feel much more rewarding to obtain, HOWEVER it takes a lot of time and patience (along with grind) so most players find this to prove as too much effort. I generally end up completing the prize maps, but sometimes have to use "farming techniques" to achieve it. Overall, the developers should reduce the prize bulb amount needed to complete a festival, by my opinion anyway (however, they have already started to do this as they reduced the requirement by 2). 😃

  • @Lalaku_PSN I'm a casual player with a lot of demands on my time as well. The prize maps have become a source of frustration for me. I haven't been able to finish the last two even squeezing in extra time that I normally wouldn't play just to earn bulbs. And when I'm playing just to earn bulbs (while clipping hours off of sleeping) the enjoyment level plummets quite a bit.

    I'm trying to come to terms with the fact that the prize map just isn't made for casual players. It's made to reward players that have a lot of time to invest each month and do so. Some players make so many bulbs each month they go over the 50 bulbs you can carry from month to month. It's possible the increase in bulb requirements from the first maps was in response to this. Their play after reaching this cap felt less rewarding likely exacerbated by an in game announcement that appears every time you would earn a bulb to let you know you are at max and can't earn another. If the increase was a response to some players going over, it was one of the poorer options to solve the problem.

    I don't like how unobtainable the map is for me but I see my options as enjoying what I can squeeze out of it or quitting the game. I've also recently tried to limit much of my play time to things that feel like higher bulb yielding activities (again, at the expense of enjoyment). I'm actually leaning towards playing a great deal less and ignoring the prize map. But once I get there it's likely I will stop altogether. It's sad. I really love the PvZ franchise and a great deal of this game is pretty amazing. I'm hoping they are still feeling out what is reasonable to ask for the map and various individual items and this isn't what they are sticking with.
  • I play pretty much everyday, between 1-3 hours on weekdays and longer on weekends so am always ahead at the end of the month and wasting bulbs but not that many (the bonus of being single and not having to work more than 40 hours a week). Some people just can't play as often, but they should be encouraged to play too and I've seen so many people feeling that they can't keep up that something needs to give.

    I'd like something that felt less grindy for those that just don't have enough time to keep up and feel less wasteful for those that can. I know some people grind through the map in a couple of days, I tend to get done and have 50 banked during the last few days and end up wasting a few bulbs afterwards. I posted a thread on helping people get more bulbs so they can keep up but people should be able to play how they want and keep up with the critical stuff (upgrades, characters, and legendary items), most of the rest of stuff feels pointless to be honest, especially victory slabs and punchers as we have so many and can use so few. Changing the XP per bulb from 15k to 5k was a great change as even just playing around in free roam zones you feel rewarded but it could be even better.

    Maybe cut the prize map down so it's like 100 a month and let those that get done early gain rainbow stars instead of bulbs. Maybe just get rid of bulbs and let us use coins on the map instead; it's not like we have much else to do with them right now, and allow XP to give coins instead of bulbs so we don't get the same issue with XP being useless like we had in GW2 at max level. Maybe leave the maps largely the same but shift characters and upgrades out of the maps completely and have them be free or just cost coins, leaving the maps like they are in Paladins that just give skins and other secondary items for those that can play more.

    Something has to give PopCap/EA. BfN needs some technical and balance improvements, more stuff to do, and other improvements so it can live up to its potential but we also need to encourage people to play. As I've posted before, if people want to spend money they often will,  if they feel forced they're likely to quit. It certainly drove me away from WoT and OW. There's a lot of people that loved GW1 and GW2 that aren't liking BfN as much and the prize map/monetization is a big part of it. Give folks a reason to play even when they just paid the 'box price' and maybe they'll eventually spend a little more here and there too. There are too many F2P aspects to the game right now for a game that isn't F2P and it's definitely driving some away.

  • @TLEsquire The Prize Map is certainly not geared towards the casual player completing it purely through game play alone since it demands at least an hour or two daily towards earning bulbs, although the rest of the game is clearly designed to appeal to the casual gamer since much of the difficulty curve present in GW2 was softened or removed.

    In this day and age the major video game publishers, EA being among them, have pushed towards recurrent player spending in a "live service" environment and by setting the Prize Map just outside of the reach of anyone who doesn't play a decent amount of time every single day feeds into the Fear Of Missing Out which we all discussed back when Rux's store first opened which is intended to drive people to buy bulbs from Rux.

    It's really unfortunate that the franchise went from a live service where everything could be obtained by sheer game play, and luck with the RNG, to one hoping that the collecting habit ingrained by GW2 drives people to spend real money for the obsession of having every cosmetic, even if it's not likely to ever be used.
  • I feel reason you are saying this is 'cos of wizard and shogun-guard. WHICH I AGREE WITH. I think cosmetics SHOULD be in the prize map. LEGENDARY UPGRADES AND NEW CHARACTERS SHOULD HAVE THEIR OWN CHALLENGES. DLC's??????????/

  • Honestly, I love the idea of legendary upgrades and new characters being put into the game. But they shouldn't have been in the prize map. I was completely fine with customizations only rule the prize map had. I think that can stay, now I also would be fine with stuff being in the prize map AND being sold after for coins. which is the case with wizard, but legendary upgrades sadly not. What i think should be done is selling legendary upgrades for coins after the prize map or just take them out of it completely. Cause FOMO is way lesser when its only customizations.

  • TheSprinter85's avatar
    TheSprinter85
    Hero
    5 years ago

    Legendary upgrades and new characters could be available in Rux’s shop instead, but if so, I would hope they would cost rainbow stars (an amount that you could obtain each month without buying) or more simply, coins. I’m totally fine with them being in the prize map, but for a casual player like me I can complete the prize map with relative ease but generally have to use “farming techniques” to complete it, or I want to save up 50 bulbs for the following month. So either  option is fine for me. 🙂

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