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Anonymous's avatar
Anonymous
8 years ago

proposal of a new type of solar beam

Yeah I know that there are already two types of beam available, but each day I see that there are still many new players . So in order to have variety, colour and new items, I propose the introduction of a new type of beam for sunflowers:the rainbow beam. The main work of the rainbow beam will consist of being of the the same usage as the normal standard beam, with same damage points and same amount of rounds , but with the advantage of healing plants from a distance when the beam passes on them. A bit of the type of the stuffy flower's ammo which provide healing when an enemy is defeated. Thoughts and opinions are welcomed.

6 Replies

  • So the beam would actually heal people too? That seems pretty cool. It would definitely need a lot of testing. Damage would have to get reduced or the other beams would have no purpose. Would it look like the rainbow heal beam? We’re getting into some Star-Brite stuff now.
  • Are you proposing, when they're in a group battle:

    1. if the beam hit your teammate,  it will heal them

    2. if hit zombie, it will damage the zombie

    That sounds cool, but the healing and damage needs to be less (-50%) to compensate this advantage. 

    Imagine, we've a team of remote healer, the job is to heal from a distance, then the zombie will go nuts since it becomes very hard to kill the plants, even just one....send the armor chomper or HOT iron citron and take the turf, let him have zombie feast by himself.

  • I strongly disagree with the idea of her having a healing solar beam, majorly because of both player abuse and ability characterization.  As asukokjo pointed out, you could heal teammates, but because of it being a beam, I could see sunflowers currently hiding behind rocks or hard to reach areas and spamming their teammates with this, while everyone on the other side is scrambling to either take her out or focus fire on the targeted plant member(s).  Secondarily if it causes damage, enemy players would have an area of denial created against them, which would allow advancing plant teammates to quickly jump onto the point or protect the gnome bomb with no real restrictions. I am seeing a dark flower/solar heal ability mix-ups happening and just scared thinking of iron citrons or hot rod chompers being way too dangerous in this combo.  In terms of abilities, the sunflower has the beam because she has no secondary damage besides the evil flower with the tradeoff being that you cannot heal yourself now and to be more mobile in combat situations to avoid taking too much damage.  The solar beam is meant for planned strong attacks as it draws attention to your character because of its sounds and color;  it also dishes damage quickly for taking out specific targets like dummy shields, encroaching soldiers, or all-stars.  By altering the beam, she becomes kinda pushed into being only a healer, but with no way to defend herself fiercely outside of her normal form.  Personally, I would rather see a variant for her shots similar to the crusader's crossbow in tf2 in terms of having her more focused on healing, while maintaining the purpose of the other abilities.

  • Very well spoken, sunflower already has a heal beam, her being able to heal from cross map with this proposed new beam ability would be pretty bonkers. The damage would have to be halved or lowered, maybe 5-6 damage so it would be more of a supportive ability compared to the offensive abilities of the latter two beams.
  • Anonymous's avatar
    Anonymous
    8 years ago

    Yeah I agree with asukojo that the damage points should be reduced , but still I think of it as an interesting idea.

  • drabbon's avatar
    drabbon
    8 years ago

    Sunflower already has 4 special abilities. Other characters have none, or only 1. Some, stupidly, such as the cactus, have 6. Sunflower doesn't need a fifth special ability.

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