Push-to-talk key unbindable? (And other key-binding issues.)
While not so much a question, I am making this post to bring attention to the problem of certain functions not being re-mappable in the customize controls menu.
So, first off, thank you for adding push-to-talk! Unfortunately, while the devs were "scratching [their] heads to figure out how [they] missed this" they probably should've scratched their heads and thought about whether PC users would like to choose which button they use for push-to-talk. :robotwink: Having the push-to-talk key permenantly mapped to left-alt is an issue for many users.
First impressions of the game (on release day) left me with the feeling that the developers do not seem to be very familiar with PC games and therefore a lot of problems arose in this console-port. PC gamers typically use a variety of different key-binds, based on personal preference (for instance, I like to use alt to reload), so it is important for every action to be fully mappable in the case of conflicts. Disregarding personal preference, a little thing the devs might not know about Windows is that the combination of the alt key + the tab key minimizes the currently focused window. Not such a good choice for an un-mappable key if you sometimes look at the scoreboard while talking to your team. :robotembarrassed:
There are actually a few more issues regarding unbindable keys: for some reason, the 'cancel drone function' is permenantly mapped to the 'e' key. Given that I prefer to use ESDF as opposed to WASD, this is a problem; when I try to fly the cactus drone forward, it self-destructs. If I could re-bind this, hidden, 'cancel' function to another key the problem would be easily solved.
I've seen this issue addressed on other websites but I did not see a thread specifically pertaining to this problem here on the Answer HQ. If you've run across problems like this in your own matches feel free to comment so that it might get patched in the future and thank you for your time!