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Extra completions could involve rainbow star prizes. It's another way to get a bit of that currency out for everyone to enjoy.
Yesterday evening, my wife would’ve watched me replay a PvE area but I decided to get ahead of my work this morning because I’ve beat all areas to 100% completion.
Really hope this idea gets considered.
- 6 years ago
I used to live in Garden or Graveyard Ops back in GW2- 10 rounds of variable difficulty PvE got hours of play time from me when I wasn't in the mood for PvP, not to mention the Town Hall special event challenges and launching your Dino or Cat mech into the Gnomiverse to see how many rounds you could survive either alone or with friends not to mention the challenges of the Trials of Gnomus. You could even launch any PvP game mode and fill out both teams with AI and custom rules and mechanics so there was always something to suit your mood and the ability to pick your own difficulty level at which to do it.
I'm hoping that BfN reaches that level of complexity and amount of stuff to do in the game. The BattleChest challenges range from easy enough to do in your sleep to the AI of your team making them frustratingly difficult and the current form of Ops is jokingly short and easy. I miss seeing a triple Yeti or triple Super Bean Super Boss Wave in GW2 OPs and knowing that we had a real challenge to overcome- we shouldn't be shrugging off BfN's Elite Ops Bosses and quadruple Boss spawns as easily as we can right now.
The one area where BfN is meeting expectations is in the puzzles and hidden things- finding the Fishing Friend and hidden map section in Giddy Park was exciting and finding the Golden Gnomes and solving the Diamond Gnome puzzles in the open worlds were great.
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