5 years ago
PVP and Gameplay Feedback
Most of my experience comes from Turf. I have also played smaller game modes where imbalances are easier to notice. Movement: Walking while shooting is too slow. This is especially so with low HP cl...
@Cameroid07That's fair. Also with sprinting and a higher TTK, being able to do good damage at range is important. I just thought that Fall-off could work in some specific cases where it could at least justify some classes being able to do more damage at close range.
----------------------------------------------------------------------------
I feel like my explanation for Z-mech's problems was missing some details or was a little unclear. So here is a simple revision.
I strongly think Robo Call should not give instant invincibility, and the explosive Escape should be nerfed. Explosive Escape just covers too much area and it is really obnoxious when contesting points.
In terms of Buffs, I think Z-mech just needs a little more damage in his primary. Like I said, I think Z-mech's primary doesn't quite do enough, especially since it overheats so quickly. Basically, too many times I find myself firing in bursts to prevent overheating. I don't think Z-mech is too much of a glass cannon, but I don't think Z-mech should have armor either. Maybe a slow HP regen.
Z-mech is best for flanking, due to it's power at close - mid range. Z-mech definitely should not be a weapon to mindlessly throw at the enemy, like it is now with Explosive Escape.