Forum Discussion
9 years ago
@Hashemshem28 again, i don't disagree that the ra could use a rework. But continuous effect id's a very powerful thing... That plants have zero access to. I feel the game is sitting at decent balance at the moment.
But, that doesn't mean we can't exchange ideas on how to rework the card.
Here's mine: plant heroes lose 1 sun for every zombie on the board on the turn this is played.
But, that doesn't mean we can't exchange ideas on how to rework the card.
Here's mine: plant heroes lose 1 sun for every zombie on the board on the turn this is played.
9 years ago
@daalnnii the continuity idea is just to make it a bit more useful as taking him out is not that hard so the effects are not gonna cause fatality if taken out on time, but I guess it can also be modified in a fashion were spending 6 brains would have a bigger impact in plants.
I was thinking of a rework, where plant hero is not able to get extra sun (including sun producing plants and solar flares signature power effect) as long as this guy is on the field with a downgrade in price from 6 to 4 (Just an idea that seemed interesting to me).
The idea of yours seems to me like an improvement, but I was wondering if the idea could get further modifications by synergizing it with history zombies? Like this:
Plant hero loses 1 sun for each history zombie (continuous or single time)
Not that it should be exactly like this, but some thing along this line
I was thinking of a rework, where plant hero is not able to get extra sun (including sun producing plants and solar flares signature power effect) as long as this guy is on the field with a downgrade in price from 6 to 4 (Just an idea that seemed interesting to me).
The idea of yours seems to me like an improvement, but I was wondering if the idea could get further modifications by synergizing it with history zombies? Like this:
Plant hero loses 1 sun for each history zombie (continuous or single time)
Not that it should be exactly like this, but some thing along this line
- 9 years ago@Hashemshem28 i love the idea of continuous effect plus/dependendant on history synergy!
I think we might be getting somewhere now!- 9 years ago@daalnnii I wish there was a way to pass this idea to devs. At least, this would make history synergy as a sun reducing synergy, while sport synergy focuses on beefing up and Garg synergy focuses on distributing different traits to all zombies such as frenzy and bullseye.
Unfortunately, it seems like this idea is not gonna get anywhere outside of this post (high levels of pesimisim aka reality detected)
I believe Continuous + history would be countered by either getting rid of Ra zombie with heavy hits or removing his effect by taking out other zombies.
I wish there was a way get the idea to the devs, but ... It might be too dreamy for such thing to occur.
- 9 years ago@Hashemshem28 Don't give up hope just yet! @EA_Andy is a pretty active member on the forums. And the devs do occasionally have QA threads on the forums (one just closed last Thursday, and we should be seeing the results of that session in the near future)
That's not to say they will accept every idea. In the end they are the final say on what goes on the game; but EA has made great strides in improving its customer relations and does put their eyes on the forums at a reasonable rate.
I don't know what their stance is on community think tank cards at this point, but I'm sure if card was a clever idea our reasonable rework, they'd at very least consider it.
Also, become an active and helpful member of the community. Answer questions when you can, provide insight and ideas. I know for fact this doesn't go unnoticed; and while everyone's opinions, expertuse and ideas are important, when its noticed that you can look at things from a helpful and considerate perspective, you do build up a certain level of clout among the community and the team at EA.