Forum Discussion
I'm not really bored, but frustrated with certain aspects of the game and with some players. I'm not playing as much as I did with GW1.
The lag, the screen freezing, and the long waits to load when the game already started.
The visuals of the game is stunning, but I often get pissed when I get stuck (tree, piece of object on the ground, house structure, etc) while trying to get to the next checkpoint in turf turnover. I haven't experience anything like that in GW1.
I hate it when players leave or which sides in the middle of a game. It leaves one side with too many players.
I don't really care about the balance update. If I'm a plant, I just concentrate on on ratio. I'm not Rambo, I can't take on 12 players by myself. I need balanced teammates to win the game.
I have played a lot of this game and I am now rank 2638 and to be honest nothing seems to change. What I mean is that a lot of the games I play in TT are very alike. With team comps being mostly the same (im on xbox) so there is plants with a ton of corns and zombies with mostly imps and super brainz. It gets a bit stale in my opinion, the games mostly got a bit different and unique when the teams would rarely be a bit diverse. Like a all star or two giving suppressing fire while a scientist keeps him alive while there is a peashooter clearing a point with a sombrero bean. Right now I am taking a break and spending my time for the rest of the week in the Overwatch open beta, once that ends I'll be looking for any changes that maybe happened. Till then Overwatch is my priority.
- 10 years ago
Well I didn't even make it to level 400 before giving it up as a bad job. For me the game has zero online appeal and I wasn't playing it just for the sake of playing it so it got uninstalled a while ago.
I'm happy for those who will probably benefit greatly from the patch but in all honesty I just feel that balancing the game is merely the tip of the iceberg because there are way too many other things to address before GW2 can even be spoken in the same breath as it's predecessor.
As a gamer who has continually had to endure a constant stream of shoddy Xbox games i'm getting fed up of this whole 'fix it as we go along' attitude and quite simply am not prepared to yet again wait for a product that I bought in good faith to evolve into something that in all honesty should have been good enough from day one. If 2 years (or however long it was) development AND a beta run is insufficient time to make a worthy game then I am truly lost for words.
But yeah, good luck with the patch. If the balancing doesn't bring about a whole new set of different balancing issues (which I strongly suspect it might) then everyone can move onto other aspects of the game that need an urgent overhaul.
The OP nailed this game description in one word.... "boring" ..
- Anonymous10 years ago
I understand many of you guys' grievances but I think about it from the developers point of view. Yes, they do test the game to make it balanced; however, you never know how it is going to play out when you release it to the public to play. There are things that they can't control or didn't expect so give them ample time to fix their mistakes. I still have a lot of faith in this game
- 10 years ago
@ UDBlackFist
Back in the day there were people called games testers........ Folk like you and me who were paid bare minimum to play the same part of a game over and over again in order to find bugs before release. You know, the days when a game had no choice but to be right first time around because there was no such thing as the convenience of live updates to right the wrongs.
Let's look at the GW2 beta test that happened a couple of weeks before launch. My interpretation of a beta test was to make a game available to the general public in order to gauge feedback on things that aren't quite right with the product and assess accordingly. A huge army of free games testers if you like. The developers then go away, collate the data, fix accordingly and either release a second beta to confirm changes or release the game as a working product. Correct?
Well apparently not. In today's day and age it appears that an open beta is merely a platform for advertising a game prior to it's launch - with any problems (gamebreaking or otherwise) pencilled in for patch/es after it's release. Think about it, there's no way on god's earth that a game can be public tested, assessed for issues, fixed and readied for release in a couple of weeks so how is it possible that the GW2 beta was released to do the job it was supposed to do!
So no, I absolutely disagree with your comments because everything is controllable and there is no argument as to why a product is released in sub-standard condition.
Listen, nobody cares about the minor bugs in games (these will happen regardless) - what people bear a grievance to are the ones that are so blatantly obvious that it's almost painful to comprehend how they were overlooked in the first place.
I paid £55 for a day one experience - an experience that I fully expect to be exactly the same as that of someone who goes out and pays £29.99 for the same game a few months later.
I did not pay £55 to discover that the game may not be exactly what it says on the tin and just I'm part of some ongoing fix-a-thon in order to make the game a better experience for those who pay £29.99 for it.
Anyone who actually condones the latter is inadvertently part of the problem.
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