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CC is much better at playing moss.
better doesn't mean you don't play it. Repeat moss is the best plant late game card right now, and that puts mega grow as a super powerful class. Then you get to combine that with solar, who has best removal + healing to get you to that late game, which is why chompzilla is really powerful.
- 9 years agoSolar has best removal? How come if options of kaboom are much more versatile?
- Anonymous9 years ago
yes, please explain how the versatile kabloom will remove a 6/12 or 6/15 wannabe hero
Also explain how Kabloom can remove team mascot when played with coach zombie, I love to hear it.
Anything Kabloom can remove Solar can as well, but sometimes kabloom does it more efficiently. However, there are a bunch of things that solar can remove (like gargans) that kablooms have a really hard time dealing with.
- 9 years ago
@Celedorn wrote:
yes, please explain how the versatile kabloom will remove a 6/12 or 6/15 wannabe hero
Also explain how Kabloom can remove team mascot when played with coach zombie, I love to hear it.
Anything Kabloom can remove Solar can as well, but sometimes kabloom does it more efficiently. However, there are a bunch of things that solar can remove (like gargans) that kablooms have a really hard time dealing with.
6/12 means he has 11 health left and I have 7 sun, so it's moss in the free lane (and there is a free lane due to versatile removal kabloom has), +4 attack and +1 bonus attack which deals 18 or 12 if one of these attacks is blocked. You can have your wannabe hero and I will have my win.
Moss is winning on turn 6 or 7 already, and kabloom removal along with best traders like shroom for two is to be sure you survive till you win.
The only actually good card which solar has to offer to moss is taco, and it's worse than berry blast and gravebuster (speaking GK) which helps against worse matchups of moss.
- Anonymous9 years ago
Let me repost your exact post
@megraam wrote:
Solar has best removal? How come if options of kaboom are much more versatile?and then i said:
@Celedorn wrote:
yes, please explain how the versatile kabloom will remove a 6/12 or 6/15 wannabe hero
Also explain how Kabloom can remove team mascot when played with coach zombie, I love to hear it.
Anything Kabloom can remove Solar can as well, but sometimes kabloom does it more efficiently. However, there are a bunch of things that solar can remove (like gargans) that kablooms have a really hard time dealing with.
@and then you wrote:
@megraam wrote:
@Celedorn wrote:
yes, please explain how the versatile kabloom will remove a 6/12 or 6/15 wannabe hero
Also explain how Kabloom can remove team mascot when played with coach zombie, I love to hear it.
Anything Kabloom can remove Solar can as well, but sometimes kabloom does it more efficiently. However, there are a bunch of things that solar can remove (like gargans) that kablooms have a really hard time dealing with.
6/12 means he has 11 health left and I have 7 sun, so it's moss in the free lane (and there is a free lane due to versatile removal kabloom has), +4 attack and +1 bonus attack which deals 18 or 12 if one of these attacks is blocked. You can have your wannabe hero and I will have my win.
Moss is winning on turn 6 or 7 already, and kabloom removal along with best traders like shroom for two is to be sure you survive till you win.
The only actually good card which solar has to offer to moss is taco, and it's worse than berry blast and gravebuster (speaking GK) which helps against worse matchups of moss.
Just read your posts, and then let me know how is your argument coherent.
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