Re: Ability discussion: heal beam
Remember in BfN when you could have Cocoon and Blossom at the same time before they changed the values so you couldn't? Along with the fork of the heal beam being able to heal yourself was extremely obnoxious.
Despite healing being too good in BfN, playing Sunflower in the game has somehow been less enjoyable than either GW game, it drove some old friends like Asaibada away from the game over just that alone. Overheal as a concept doesn't bother me, but it just makes things more tedious in BfN. Healing XP is part of the issue, as despite how powerful it is, you don't get all that much XP from it. It feels bad to be top healer and do decently on vanquishes, but be in the lower half of your team because of that.
Sunflowers always felt a bit too vulnerable in GW, but in GW2 they felt so good to play, even before their health was increased by 10. I swapped to the rainbow healing beam in both GW games, because why not?
It's critical to have a Sunflower or 2 when fighting the Yeti King boss hunt in GW2, mostly for that heal beam.