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Anonymous's avatar
Anonymous
10 years ago

Re: Balance issues discussion

I know the team composition is important and key to win but Zombies on Turf Takeover don't need a team composition in order to beat the plants so that means that there is a Balancing Issue. Three of there Zombies have Shotguns/AOE (Scientist, Pirate and Engineer)primary attack as well as AOE skills. They have a 400 HP mech with damaget reduction for certain plants for example a Citron doing 3 damage with his beam. So one Mech I can deal with but 2+ Mech is too much because they don't just stand there doing nothing hey have high damage that can kill Roses,Peashooters, Sunflower and Even Chompers that are on the base defending really fast. The mechs doesn't walk from far to get to the base, Imps just sneak past plants and activate the Mech when the are on the base or steps away from it.

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  • Anonymous's avatar
    Anonymous
    10 years ago
    Just a little correction, the Citron dies an additional 5 points of damage for every hit, because PopCap messed up the damage indicator. The Citron deals 5 points of splash damage that seemingly ignore the Mech's armor (yes, you only need to hit near somebody to deal damage) which get added to every direct hit, but they're being shown seperatly. So while you seemingly hit two hits for 5 points of damage, you hit 1 for 10 at a high rate of fire.

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