Re: Boss discussion: Disco zombie
@Iron_Guard8The zombie bosses are designed in a way where the more normal sized bosses like zen sensei, baron, and disco don't hit very hard but they can counter rooftops players which is something every gargauntuar boss struggles at. The regular sized bosses also have no aoe attacks and less health but can summon minions at will unlike the gargs who only get backup in waves.
Yeti's the anomaly though as he's big but not as big as the gargs, fast, spawns minions, has aoe, can bomb rooftops, and can apply elemental effects. The only downside is his low health.
Replaying gw1 ops and i understand that chompers more of a support and pressure character now as he bypasses armory, scares mooks away, slow their advance with spikeweeds, can one shot armor, and stun bosses for his team with goop.
Bfn ops feels so stagnant as you're fighting the same enemies with no real difference in strategy as the high ground of rooftops is pretty much gone and now we have TV heads with knock back grenades so there's no real reason for them to program smarter enemies who can jump to rooftops. Compare daisy drive high ground to suburban flats rooftops in gw and you'll see what im talking about.
He definetly feels like the beginner boss as he's in the early gw2 mission's. He also gets spammed in the backyard a lot and dies rather quickly to even weeds thanks to his 5 second stun.