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Re: Boss discussion: Gargantuar

@Iron_Guard8 The giga garg and giga torchwood are quite different from their melee counterparts as the backyard and gw2 missions show that they lose in direct conflict against their melee counterparts and try to actively avoid melee despite the fact that they can still do it. The ranged bosses also have aoe airstrike which really hammers home their ranged combat, although I do believe they have less health and can't rush in as downsides.

Mecha garg will be his own segment as he's kind of a wierd mishmash of mechanics from both for a more difficult bossfight.

Gw gargautuar was a boss that was either trivialized or destroyed your team depending on whether or not you can get away from him before he rushes you down and what map you were playing (crash course high ground vs time park high ground). Grounded characters like sunflower usually has a hard time fighting him as she can't escape as easily as the other classes or impede his advance.

His Bfn elite wave is honestly my favorite as its not a forced invulnerability section with a gimmick and is rather a dps test as now you have two bosses rather than just one which adds to the challenge allngside the limited time before one comes back. Its easily the best one but as you say it's extremely rare. It's one that really could have been a gw2 boss hunt if implemented with more minions and difficulty.

You could make like 10 different bosses out of the pvz 2 and heroes gargantuar. Imagine the supernova gargantuar from heroes that acts like the love child of plasmas pea/alien flower in attacks and cozmic brainz in punishment if you die.
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