Re: Boss discussion: Royal Hypno-Flower
Like the Pirate Gargantuar from the end of the zombie quest line in GW2, I wish this one was used more. At least this one did eventually make her way into BfN, even if her elite hunt isn't the best.
She's basically a boss variant and that's actually cool. I'd love to have a fiery super chili bean boss (I think there's one in the files for GW2 that never got released), mummified gargantuars, and others to mix things up a bit.
In Bfn, the hypno effects have always been more noticeable than in GW2, but then there's that bug introduced from a patch that made it and the sunflower heal beam linger after the plant doing it is defeated which made it even worse. I really wish they would have fixed that before pulling support from BfN.
Her boss fight in GW2 was rough, although I recall the pirate gangantuar being even harder, but it's been awhile since I played those missions. Her elite boss fight is interesting with the goat situation, but like Reality_Squared pointed out, the lack of any real consequence for failing to change back to a zombie, you just respawn in a few seconds, makes a fight that could be very difficult, a trivial affair. I know that many of us are flooded with team retries and self revives in the GW games (partly why I suggested letting us buy them and other consumables in a store as we see fit rather than from RNG sticker packs), but that's better than how it works in BfN.
I am glad they added her to BfN, I love seeing more stuff in these games, but it could have been better than what we got.