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Re: Cards that break "the rules" are ruining the game

There are so many dynamics in the game that EA does not need to create cards that go against the general principles of the game.

Bounce, Bullseye, Team Up, Strike Through, Deadly, Gravestone, Heal, Overshoot, Untrickable, Armored, Frenzy, Environment, Conjure, Increase Attack/Defense, Freeze, Fusion and on and on. They do not have to resort to these kinds of cards.

I am not whining that these cards are over-powered; you have to have some guts as a zombie player to have a Teleportation Zombie on the board, pass without using a single brain because you are expecting him to survive the plant turn. It does come with risk. But it is an unnecessary card that alters the way the game is designed and all the cards.

Tennis Champ is a 4/1 Zombie for 1 Brain. Boy Choy is the counterpart. The reason is plants go second. So now when zombies can play zombies second where does that leave the game?

I will start another thread on the lousy way the game handles multi-attacks that activate block meter.

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