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Re: Discuss: PvZ Heroes: Developer Q&A - The Answers!

Holy moly!  I have 3 of my questions answered!  In response to each one,

1. (Are the following classes going to be buffed)

I see.  Instead of "editing" old cards, you make new ones, which is interesting.  But as @Darkever77 said, it's kind of a shame that underused cards just remain underused and overused cards remain overused.  I mean, if there is a card that everyone barely uses, what's even the point of having said card in the game (with the exception of beginner cards like Smashing Pumpkin or Skunk Punk)?  And I've noticed you guys said yourself that you want to avoid making cards that are useful in all situations-yet cards such as Teleport and Pineclone are essentially the opposite of this.  A change to those types of cards isn't mandatory, but would be much appreciated.

2. (Are plants ever going to get the ability to shut down entire deck types like zombies have)

Yeah, plants can react to things like bonus track buckethead, and that's understandable.  But nevertheless, it feels like plants currently don't have any of these "silver bullet" cards, other than BEP/Sportacus, but their abilities aren't as significant as making all plant tricks cost 2 more and disabling bonus attacks all together.

3. (Is sneaky ever going to get nerfed)

I have a hard time believing that sneaky wins generally just as much as any other class.  I personally feel like I run most plant classes and strategies evenly, yet I still manage to lose to sneaky most of the time no matter what deck/class/hero/strategy I roll with.  Well, I did make this Spudow deck that's pretty good at dealing with Sneaky, but it still feels like you need such a specific strategy in order to counter an entire class.

Or maybe I'm just bad at the game, considering whenever I play sneaky, I still manage to lose...a lot...

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