Forum Discussion
- 6 years ago
@YayHorseys wrote:
@Flyingcows121I also agree that 'competition' isn't everything with these games, this isn't Call of Duty, this game needs to remain lighthearted, customizable, and fun for EVERYONE...young, old, competitive, or just free-roam and relax...Fun for competitive gamers does not at all describe GW2 and variants, much less 99% of games being lopsided lobbies or hacked by code/script editing.
I would say Battle Arena and the removal of variants is Popcap’s attempt to make the series more competitive... it’s NOT supposed to be GW3 and perhaps that is the reason many people are disappointed.
For the record, GW2 could’ve been competitive with variants but it’s almost impossible to “balance” that many characters when so many modes exist.
EDIT: To be clear I wasn’t picking on your statement, just wanted to give my opinion regarding the competitive nature of the game in relation to those before it.
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- 6 years ago
This isn't addressing anyone in particular, or meant to sound critical, just picking up on the competitive theme.
BFN with its new elements & the opportunity to discuss the game is perhaps highlighting competitive play by individuals (rather than competitive team objectives) which not all of us are comfortable with in the traditional modes.
I think the team have been trying to make turf less so, with changes to the boasts for example. I do think perhaps 1st base needs more & team swapping definitely.
Battle Arena may help more competitive players find a mode that's more to their liking.
I do think @Splash_damage has a good point in reminding us we do need to bear in mind that much as we love GW1 & 2, they weren't without issues in that area. Lopsided lobbies were an awful issue in both. The original game was rather unfair on plants always being in defence - you could only get a long game as a plant if you were getting wrecked (or playing at the back of the map & letting your team get wrecked). I LOVED the variants in GW2 but they did unbalance play if lots of elemental ones in particular were used. The fact is we played these games so long we almost forgot the issues were there because we learned to cope with them!!- 6 years ago
@ToastedSarnie wrote:This isn't addressing anyone in particular, or meant to sound critical, just picking up on the competitive theme.
BFN with its new elements & the opportunity to discuss the game is perhaps highlighting competitive play by individuals (rather than competitive team objectives) which not all of us are comfortable with in the traditional modes.
I think the team have been trying to make turf less so, with changes to the boasts for example. I do think perhaps 1st base needs more & team swapping definitely.
Battle Arena may help more competitive players find a mode that's more to their liking.
I do think @Splash_damage has a good point in reminding us we do need to bear in mind that much as we love GW1 & 2, they weren't without issues in that area. Lopsided lobbies were an awful issue in both. The original game was rather unfair on plants always being in defence - you could only get a long game as a plant if you were getting wrecked (or playing at the back of the map & letting your team get wrecked). I LOVED the variants in GW2 but they did unbalance play if lots of elemental ones in particular were used. The fact is we played these games so long we almost forgot the issues were there because we learned to cope with them!!I think it was exactly that "learning to cope" that actually contributed to the fun factor. I enjoyed rounding a corner and coming face to face with a group of elemental characters, running away and then returning a short time later with my own group to go toe to toe on the battlefield..haha
Granted this game isn't even fully released yet, but i have this feeling in the pit of my stomach that even when it is, it's going to feel "incomplete" and not just because of the lack of variants either.
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