Re: Game is unfixable because of player AND dev Bias
Most of the problem of plants (and don't happen only on console, sometimes on PC too) are the
fkn
uncarryable
corn
scrubz.
When i see more than 3 corns i usually:
- quit
- wish i have a chat text to TRULY say how much i APPRECIATE their skills
- curse
- curse a lot
- asking myself why i'm not playing LOL when im around plat.
- remember to not blame every bronze V... they are clearly superiore to every corn player
- repeat.
If Citron will get a buff and most of those newbies will convert into Citron, you guys on console you'll see a quite difference.
Citron is a PERFECT character to get carryed, since he offers a lots of utility.
Do you think 3-6 newbies playing a frontliner damage dealer rambo class in a plant team that require teamworking and coordination is carryable in any way?
I say plant will ever need teamworking, not because they are hard or weaker, fact is more simple.
Sunflowers and Cactuses lacks survability option, they have no dashes, rocket jumps, kicks, damage mitigation and so on... mostly are immobile freee-kills once you get closer.
On origin Citron x3 is staple in every match, since some time. First post-patch week were horrible too with a lots of useless Corn, but now situation has slighly improved.
If i don't win more than half of matches as a plant i bet i win at least 40-45%. Not even close to 10% like you say o_o' ...