Re: Gameplay discussion: Increased Rate of fire variants.
@Iron_Guard8I think people take a shadow flower having potential to be better and just think that automatically makes her better when in reality she has problems at range and her own firerate can work against her. This applies to sky trooper too who in the right hands can outperforms stock but also comes with his weaknesses that most people often ignore when talking about them like baseball arguably has the best all star dps besides stock but he's often regarded as being in the middle of the variants for the character despite his potential.
Zoologist is good but it wouldn't hurt if he had a tiny bit more of any edge against his peers, though it's nice that Chester got a replacement unlike citrus.
Hockey star is a oddball but it's good to see that gw2 buffed as like you say he overheated far too quickly. Once again gw2 actually did a really good job at balancing the gw1 cast by making the the worst variants actually good.
Baseball star is actually my least played all star. I don't dislike him but I simply find other all stars more interesting.
The removal of variants in Bfn took away so many unique animations, voicelines, and effects that I feel everyone takes for granted. Looking back to back between the games and seeing how popcap could do 6 imp reloads in gw2 perfectly than absolutely flunk at just doing 1 for the stock imp in bfn hurts me on another level. They even removed the regular sunflower sounds and replaced them with stuffy.
They were such nice parallels in gw2 but they really fall apart in bfn since soldier's abilities are so much better and with upgrades get boosted to such a ridiculous degree above corns. The rapid fire like you say is also very inconsistent.