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Re: Gameplay discussion: Remaining corn, deadbeard, and imp variants

The rest of the characters shall be covered here!

Remainder Of The Characters

Mob Cob: The Mob Cob will deal 7-8 damage or 8-10 critical damage, depending on your range from you and the enemy, and your shots have the ability to pierce through multiple enemies at a time if they are lined up, however you have a reduced rate of fire. The ammo count is the same as regular Kernel Corn. To make use of this feature, you want to line up and angle your shots to deal damage to multiple enemies at a time, and you should attack enemy groups. You should only really attack a single enemy if there is only a single enemy present, as your damage output is actually reduced to the slower fire rate. You might find the Penetrate or Damage upgrade to be useful for Mob Cob! The Penetrate upgrade is a special upgrade that allows you to pierce through even more enemies.

Captain Sharkbite: This character works in the opposite way compared to regular Captain Deadbeard. Your close range attack is fast (instead of slow) and your long range attack is slow (instead of fast). However, the close range attack will deal less damage and the long ranged attack will deal more damage and may be more accurate. This is the only variant of Captain Deadbeard that will only use 1 ammo (instead of 2) when using your close range attack. You might find the Damage or Ammo upgrade to be useful for Captain Sharkbite!

S.H.R.Imp: The S.H.R.Imp will deal 4-6 damage or 6-7 critical damage, depending on your range from you and the enemy, and your shots have improved accuracy compared to regular Imp. However, your fire rate is reduced and you have 30 maximum ammo (instead of 35 by default). Your Mech has an overheat if fired for too long. Your Mech's attack will deal 5-9 damage or 9-14 critical damage, so dealing critical damage will greatly improve your damage output. You might find the Damage or Health upgrade to be useful for S.H.R.Imp!

Z-7 Imp: The Z-7 Imp will deal 6-12 damage or 7-14 critical damage, depending on your range from you and the enemy. Your fire rate will vary as you will shoot as fast as you can press the trigger. Your Mech's attack will deal 7-12 damage or 8-13 critical damage. The Mech will last the longest of all the Z-Mechs. You might find the Damage or Health upgrade to be useful for Z-7 Imp!

All the rest of the characters - check!

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