Re: Garden Warfare 2 Took The Series In The Wrong Direction
If you look at the series history, going back to its roots as a silly little tower defense game for the PC, it's always presented itself as being weird.
The original version has your neighbor Crazy Dave teaching you how to keep Zombies from eating your brains with such oddball tactics as knocking down the hordes with walnut bowling and using lawn mowers as your last line of defense.
The sequel, Plants vs Zombies 2 greatly expanded the number of plant varieties you could use and introduced the concept of Crazy Dave traveling with you through time in his cobbled together time machine/RV which talked to you throughout the game as you hopped from time period to time period fighting the zombie menace, which was now thematically tricked out to match whenever in time you were.
From there the series jumped from a silly tower defense game to Garden Warfare and suddenly those static, immovable defensive plants are running around in combat.
Looking st the series overall, especially the direct Garden Warfare predecessor, the franchise has always pushed the silly factor to the forefront.
The original version has your neighbor Crazy Dave teaching you how to keep Zombies from eating your brains with such oddball tactics as knocking down the hordes with walnut bowling and using lawn mowers as your last line of defense.
The sequel, Plants vs Zombies 2 greatly expanded the number of plant varieties you could use and introduced the concept of Crazy Dave traveling with you through time in his cobbled together time machine/RV which talked to you throughout the game as you hopped from time period to time period fighting the zombie menace, which was now thematically tricked out to match whenever in time you were.
From there the series jumped from a silly tower defense game to Garden Warfare and suddenly those static, immovable defensive plants are running around in combat.
Looking st the series overall, especially the direct Garden Warfare predecessor, the franchise has always pushed the silly factor to the forefront.