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Re: GW2 Tuning/Balance Notes Feedback from Beta


@xcrimsonlegendx wrote:

@ShavedThronel0 wrote:

why are you all complaining about impkata ability it dosen't take any skill to press 1 button and have 100% accuracy. Impkata has a damage reduction for some reason so its hard to kill the imp when they use impkata. and the gravity stop all abilities being used which dosen't make any sense. The imp already has a strong primary weapon but no one knows how to aim (if you play PVZGW 1 alot you know what I mean) how is reducing the clip of the imp nerfing if you already have too much bullets and have the ability to double jump and move so fast. It is hard to kill the imp when all they do is throw the gravity and just use impkata and go below you because you can't aim that low so it is not easy to kill imps. The imp can easily sneek in and is hard to aim at because of how small he is. 


I don't think anyone is specifically saying that any of the Imp's nerfs are to blame, its the overall nerfing of the entire character that is concerning. He had a glass cannon thing going on and now he's more of a glass pellet gun. Also if you are good, killing an Imp is incredibly easy especially if you have any splash damage on your character.


We still need balancing for some characters as some people just complain and don't know how to play. Like people say that the kernal corn is weaker than the solider because of the bad accuracy. But the abilities are better than the solider. Now they make the accuracy better so now the kernel corn is better than the solider. People are complaining about the pirate drone being on the pirate instead of the engineer. People also complain about how bomb ability for it is weaker than the cactus. The reason the ability was given to captain dead beard is that he is a scouting unit like the catus and the drone takes less damage because it has 20 lives instead of 5 which is annoying to destroy it. People seem to be complaining that the plants are over powered because they only play as a zombie and don't know how to use them. The only character that is overpowered in the zombie team is the imp and they nerf it. People just don't play PVZGW 1 to know what is overpowered or not. Random people play beta because its free and when the game comes out they will never buy it as most are just kids. PVZGW is a kid/teen game. Not all feed back is accurate as most people don't know how to play.

3 Replies

  • ACactoos's avatar
    ACactoos
    10 years ago

    @xcrimsonlegendx, I think you meant to say that the Chomper gained velocity rather than lost in your post.

    Chomper:

    Decreased Velocity from 6.8578124 m/s to 7 m/s

    All these changes for these characters, but little to no love for the Chomper...

    The speed and ammo reduction for the Imp may be questionable, but other than that the Imp still seems usable. I predict that the Imp will still be viable in the full game, despite the overwhelming amount of 'nerf text' displayed on the Imp.


  • @ACactoos wrote:

    @xcrimsonlegendx, I think you meant to say that the Chomper gained velocity rather than lost in your post.

    Chomper:

    Decreased Velocity from 6.8578124 m/s to 7 m/s

    All these changes for these characters, but little to no love for the Chomper...

    The speed and ammo reduction for the Imp may be questionable, but other than that the Imp still seems usable. I predict that the Imp will still be viable in the full game, despite the overwhelming amount of 'nerf text' displayed on the Imp.


    I quoted it directly from the official post, so whatever they meant is what I posted. xP

  • Anonymous's avatar
    Anonymous
    10 years ago

    Imp is not overpowered. But if you think to slow speed by another second for using the ability ok. The imp is just as hard to hit as a peashooter or sunflower.  Everyone quit hating on the imp. Chomper needs a extra bit of health and digestive fixes, and maybe a longer burrow.

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