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Re: Ideas for Character Balancing in Garden Warfare 2

Personally I'd agree that Super Brainz doesn't need his beam, but some of  the ideas you listed simply don't fit well enough to make him better. He really doesn't need speed, as if you know how to use his kick, he'd go a long way. I've seen many people go on nice streaks with Super Brainz, but I do believe he should be made slightly easier to get the grip of. Torchwood's health is as fine he can easily get ZPG'd. I think you need to nerf his Flame blast as it's LITERALLY a get out of jail free card. (Just like the Husk Hop). I think all Citrons still need some kind of rework cause hit and run is stupid. (It's fun but it makes the "tank" role pointless). Sunflowers are fine as they are.

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