Re: Initial Thoughts/Feedback
Additional feedback:
I got through the main storyline stuff in Town Center last night but have a lot yet to do there (I'm at 59%). The experience overall is good but as posted elsewhere I feel the AI spawns need to be varied up a bit and not quite as often. Maybe a difficulty setting or something that would allow us to tweak mob density/respawn. The same AI keeps spawning in the same spots so changing it up a bit (i.e. not always an All-star with browncoats in the same spot every time) would make things feel more dynamic.
The new customizations are extremely good. I got a legendary volcano hat for the Snapdragon last night and finished that fish quest for the Peashooter one. Even the less rare ones look really good. One of the best things about GW1 & 2 is how amazing the customizations are but you guys really turned it up to 11 here. This is good stuff but I'm still not exactly a fan of the single 30k option to purchase stuff.
I noticed on the plant pots in Town Center during a quest and near the landing area that instead of using consumables, there's a timer. I presume this applies to the walkers too (I really need to get some MP maps in, plan to this weekend, but been so focused on Town Center and a little Giddy Park PvP last night). I like this change as it means you can's swarm a point with Outhouse zombies. The difference in power between summoning a basic browncoat and a coffin zombie is huge and like many long time players, I had 100s, even 1000s of some of these so could use whatever I wanted to.
While I haven't played enough PvP to judge it fully yet (i did enjoy jumping into Giddy Park as a space cadet on a space station and getting vanquishes with that guided missile), it's clear there's some serious balance issues going on, especially Fung Fu. In the public hub last night at least half the plants were Night Caps. We really don't want the repeat of rosepocalypse when a lot of people left GW2 early on between the teams of 10 roses and 2 other random plants. GW2 also had quite a few serious bugs that I haven't seen here yet but you really don't want to have the current situation go on much longer and definitely not when the game has its general launch in October.