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Re: Map height: A comparison

I know a valid reason some give that GW's maps have balance issues, which I largely agree with, is that the rooftops dominate the action which means Foot Soliders and Peashooters, which are already the best general purpose characters in the game, rule the battlefield. This is a serious problem and one of my very few complaints about the original game.

I'd be quite happy with giving every character some kind of option to get to the high ground, whether through map design, or abilities, or a combo of both. Just make them fit the character and vary things up a bit so they don't feel too much alike.

1 Reply

  • stukapooka's avatar
    stukapooka
    Legend
    3 years ago

    @Iron_Guard8I remember being so disappointed in the fact that they allowed sap trap to launch acorn and oak but you barely got anywhere you couldn't jump already. Would've been cool to fly around a map like demoman or junkrat and could help acorn be a good flanker.

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