Forum Discussion
Absolutely, everyone did. That was the point of being a founding member, find the bugs and report them. Essentially, it’s players like the original poster that are trying to make this game better.
Experience in pvp is also a joke and so is what counts as a vanquish and or assist. Drop 85% of the damage on someone and not get the XP for the vanquish is laughable. Why would you tank and play the game when you can just sit back and 1 shot vanquish. They have taken all the XP advantage of tanking and credited it to those that play hide-and-go-seek. Now we get to watch Imps snipe from range instead of being up in the battle like they should be. Same thing with mushroom and a host of other characters. Devs reward play types that dictate gameplay, then change gameplay when people complain of imbalances. Change how you reward players and you will change the type of play.
Coming from gw and gw2 I hate how underpowered most weapons feel. Instead of nerfing anyone I'd rather buff the others to their level. Weak machine gun style weapons with imperceptible "rapid fire" makes me sad.
- 6 years ago@YayHorseys It’s because all auto fire characters primary weapon damage isn’t accounted for, nor is it applied properly. This is what they want to wait until December to fix... 😐
- 6 years ago
@GraveledStoopid wrote:
@YayHorseysIt’s because all auto fire characters primary weapon damage isn’t accounted for, nor is it applied properly. This is what they want to wait until December to fix... 😐I’m hoping the guys/gals return to work on Monday and see the community’s reaction after playing post-patch a few days. Complaints are coming from the most respectful/loyal members of this community...people who never complain.
The window of time to correct these issues is closing quicker than some might think. 🙁