10 years ago
Plants Suck
Yeah, I feel better in my heart now I've expressed my opinion about this side. It isn't even one class that sucks, it's all of them. Fix Rose Buff Sunflower Fix Chomper Buff Cactus Buff Peashoo...
Hey @Zaheen1337
Is there a particular way you would like to see the plants "buffed" or "fixed" ? Any ability changes you'd like to see?
- Andy -
Thanks for your reply, I thought I'd take a day or two away from the forums because I wouldn't be able to handle the negativity from players on the first or second day, now that I have a clear mind and I've dominated with the zombies for another two days I can comment fairly.
I have just levelled my Electro Hero from Level 1, to Master in just over an hour. Please can can someone explain to me how that class is balanced? Now what surprises me is that the thing I was shooting at was dying second, it was everything else around it that was dying first.
Rose, the damage output on this class for Ice/Fire requiring charged shots, slowing down the character is just too weak. The ONLY times I've ever lost to someone playing Rose is if they are with 3-4 players, all gunning me down and I'm a Goat. Even as a Goat, if I don't mess up the keys I'm able to escape and return for the kill. Charged shots do too little damage for the time they take, and if you're comparing it like for like with Engineer then why do they hit over 40 per shot with some classes that fire almost 5 times quicker than Rose?
Sunflowers, for the most part are all ranged, they have no splash, no shotgun, and no burst. They're a pure healing class, and I can heal quicker and faster with any Scientist with the heal station/mega heal bomb combo. Scientist got heal beam, so why didn't Sunflower get some power? Or a variation of a weapon, or even a variation that gives a close range weapon.
Peashooters, one of my favourites from GW, but in this they seem so weak against high health zombies. I used Hyper to dance around enemies and kill them, but it doesn't last long enough to kill anything because you need to hit an All Star or Hero with 8 direct hits just to kill them, sure that's possible at range but these maps don't allow for this and if you have no hyper then you might as well turn yellow and transform into a rubber duck. The health is just too low, the damage is also low...it feels like it has half the health of Hero / All Star, and does less damage than Engineer and Scientist.
Previously peashooter could Hyper up high and shoot down for a while, survive and hold their own, but now Pirate and Hero are about to ruin that, they are no longer able to safely setup Gatling and hold their own, so for me and a lot of players they don't even use Gatling anymore. It seems to only be effective indoors, when choking out the zombies...so I feel like this should perhaps give the Peashooter higher armour whilst in the Gatling, and perhaps do a little less damage to compensate. Give Peashooter the ability to jump high all the time like Hero, make it fair!
Scientist is suppose to be a healer, and Engineer is suppose to be support but both are incredible at killing. I can appreciate Pea has Chili bombs and Gatling but, You've given zombies so much power, to me Peashooter could do with a bit more health, maybe 150-200, or at least a variant that gives this much...
Cactus, I know you've pretty much matched Pirate with Cactus, but Tallnuts seem so redundant now, I mean I see a few scattered around but they do absolutely nothing? If you're an attacking cactus, there should be some new ability that can be replaced with Tallnuts. Also pirate has dual weapon capabilities with close range shotgun and long range sniper, why can't cactus have this too? I understand Camo cactus can hit high, but Cactus are just easy pickings for anyone who is close to them, all they do is run, drop mines, put Tallnuts and hope for a lucky shot. Pirates stand their ground and fight.
Chomper, my favourite class by far purely because it doesn't matter how much health a zombie has, or how crazy OP they can kill anything, with skill and sneakiness you can outsmart and trick them and gobble them, which is fine. But you've completely ruined the goop splash and even when I'm hitting someone with it, it seems to be going straight through them. I'm having success hitting floor but that only works when I'm close to them, you've done something to it and it needs fixing. The burrow camera ice skating scenario also needs fixing, it gets you killed more than anything.
Chomp Cannon, it was a great idea and I'm sure every Chomper will agree that the idea is great. But it only does 100 damage, you're not going to kill anyone standing on a roof, Soldiers have 125 and Hero has 200, you might be lucky enough to kill a Scientist who has skilfully manuvoured his way up high but the purpose of this was to kill the camp snipers. It can't kill a pirate either? ZPG hits for 200 or 250 and is enough to one shot everything, so if you're replacing Chompers best ability with a range ability that kills nothing, it's useless? Maybe increase it to 150 or even 200 because if someone is stood still on a roof, they got to go.
Citron, I can appreciate some of the variants that are quite okay, Orange/Ice, but the Iron Citron is so slow, hits for 50 but nobody is ever going to use that?! I noticed something, seems like every class has 200% armour when they're around 15% health, which means the Iron Citron was incapable of killing anything with one shot at 50 health, depending on their health percentage, instead of hitting someone for 50, it would hit for 25 despite being a direct hit. Overall Citron seems alright as well, if you give it a variant with shotgun capabilities or close range action because many a time I've killed one and when you're next to one they have no answer.
EMPeach, this is suppose to be the mech killer, this should stun the Mech for a little longer because right now it feels like they're not even stunned at all. I know 10 seconds is probably too much, but it needs to be a little longer than it is right now.
Corn, I feel should be given a shotgun variant as well.
Theres more, but this is enough for now.
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Now you all think I'm probably crazy, and I love shotguns, but actually plants need more attacking power and if it's at the expense of range firepower then what's the problem?
I'm not at all suggesting to Nerf zombies, even though I feel some classes are ridiculous. I am suggesting plants have similar classes, and variants to create balance now that they also have to attack the zombies. It worked in GW1 because Plants were ALWAYS defending but it doesn't work anymore, and with the new classes added, some of the plants and abilities seem very redundant.
Edited a few spelling mistakes, my iPad likes to make up its own words sometimes.
Thanks for all your input everyone, I needed to take a few days away from the forums because Rhendyr was getting on my nerves, calling me a troll just because I want balance.
I do hope my reply above can prove exactly this.
Well thought out post. Nice to see you've come back with a much clearer head!
I agree in part with what you've put as well. Not that I think plants are at the massive disadvantage some people think they are, but because some classes seem pointless now, and are simply overshadowed by better plants.
Sunflower I disagree with though, she's so perfectly balanced - please leave her be.
I know some variations of Sunflower are deadly, or can be deadly.
But why can't Sunflower have warping abilities and a Shotugn and give zombies a taste of their own science? I'm trying to prove a point.