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Re: Plants vs Zombies Garden Warfare - Low Framerate (Nvidia SLI problem)

I am on windows 8.1 and I don't have Sli. What else can I do

10 Replies

  • Well my game has not crashed at all but when I go in Garden Ops or Multiplayer It changes from 40 frames per second to 10 frames per second. I have tried changing my quality from High performance to Optimal like this one guy told me to do. One idea I had was to uninstall the game and re-install it, but I don't know if it will make me have to buy it again so I didn't do it. Right now I am downloading the same game on a diffrent PC to see if it will run any smoother. My Processor is an Intel Core I3-3217U, 1.8GHz if you were wondering though. Random question but is there going to be a PC Origins update for PvZ GW to fix all the bugs. 

  • Oh yeah I am also using the Deluxe Edition of the game on Origins.

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    I3-3217U  with HD4000 and no dedicated GPU?

    10~40fps seems to be exactly what you should expect.  

    On my i5 3230m HD4000, I get between 20~30 with a 30fps cap.  Okay at a hotel for a game or two... but I'd lose my mind if it was my gaming machine and not my work machine.

    High Performance should give better results than Optimal (assuming you mean from Intel's driver software).

    Run it at a reduced resolution, everything on low, make sure all other programs are closed you don't need.

    Uninstalling won't make a different but you certainly won't have to buy the game.

    If you have a dedicated GPU in there it sounds like it isn't using it or it's roughly equal to that of the HD4000.

    There is an update coming soon.

    http://answers.ea.com/t5/PvZ-Garden-Warfare-PC/Important-Messages-from-Twitter-PC/m-p/3155764#U3155764

    ------------------------

    Here's a file to play with...

    Open Notepad.
    Copy and Paste this:

    RenderDevice.ForceRenderAheadLimit 1
    PerfOverlay.DrawGraph 0
    PerfOverlay.DrawFps 1
    PostProcess.DofMethod 0
    PostProcess.BlurMethod 0
    PostProcess.DynamicAOEnable 0
    PostProcess.DynamicAOMethod 0
    Render.VSyncFlashTestEnable 0
    WorldRender.TransparencyShadowmapsEnable 0
    WorldRender.MotionBlurEnable 0
    WorldRender.MotionForceOn 0
    WorldRender.SpotLightShadowmapEnable 0
    WorldRender.SpotlightShadowmapResolution 256
    WorldRender.LightTileCsPathEnable 0
    RenderDevice.Dx11Enable 0
    RenderDevice.Dx11Dot1Enable 0
    RenderDevice.Dx11Dot1RuntimeEnable 0
    RenderDevice.VSyncEnable 0
    RenderDevice.TripleBufferingEnable 0
    GameTime.MaxVariableFps 30

    Save it as "user.cfg"

    You cannot have user.cfg.txt
    enable "View Extentions of Known File Types" from Folder Options in Control Panel

    Put it in your PvZ directory
    \\Origin Games\Plants vs Zombies Garden Warfare

  • Thx for your help. I have 2 more questions for you. Will this update help with all the lag and do you know when the update will be released.

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    Will it make it play better on HD4000 Integrated Graphics?  Highly doubt it.

    Between Monday and Friday.  My guess is either Tuesday or Thursday, I base it on nothing.

  • I can't find where you enable View Extentions of Known File Types. I found the folder options but I can't find where you enable it.

  • Nether mind I found it, but the files that you gave me what are they supost to do. If you mind, can you send me a screenshot of where to find the PvZ GW Directory is.         

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    RenderDevice.ForceRenderAheadLimit 1  // How many frames the CPU/GPU can be ahead, try 0, try 1, try 2... I believe default is 2... I also believe if you have a weak CPU but strong GPU you want it at 0... for IGPs... I don't have an idea.. I was going to test this while I was on vacation but never had the time.


    PerfOverlay.DrawGraph 0   


    PerfOverlay.DrawFps 1  /// draws the FPS without pushing Ctl + R


    PostProcess.DofMethod 0   /// 0's turn things off... half of these even being read/used?  i don't know.. it's something to play with
    PostProcess.BlurMethod 0
    PostProcess.DynamicAOEnable 0
    PostProcess.DynamicAOMethod 0
    Render.VSyncFlashTestEnable 0
    WorldRender.TransparencyShadowmapsEnable 0
    WorldRender.MotionBlurEnable 0
    WorldRender.MotionForceOn 0
    WorldRender.SpotLightShadowmapEnable 0


    WorldRender.SpotlightShadowmapResolution 256   // You can try 128 here... dunno if it's even used


    WorldRender.LightTileCsPathEnable 0
    RenderDevice.Dx11Enable 0   /// turns off DX11 fancies.. if they are even there
    RenderDevice.Dx11Dot1Enable 0
    RenderDevice.Dx11Dot1RuntimeEnable 0
    RenderDevice.VSyncEnable 0   /// Vsync.. i hate you
    RenderDevice.TripleBufferingEnable 0 


    GameTime.MaxVariableFps 30   // Frame Limiter

    Probably it does a whole lot of nothing of value... it's something to play with.  It comes from BF4

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