Re: Spawnables discussion: Heal zombie and Heal weed.
Healing in BfN is a mess, including these guys. The next game absolutely has to take a long look at healing and keep it useful without it being as obnoxious as it can be to deal with in BfN, especially overhealing, which I'd be more than happy to see removed. Since overhealing is a % based on the healed character's health it makes the big boys even more tedious to take out than they already can be, and is a huge factor on balancing things, getting rid of it would be best in the long term.
I've always been a bit sad that in the backyard battleground in GW2, we get heal weeds, but not the heal zombies, we just get flag zombies instead. I'd like to see them both spawning in the next game's version of the backyard.
I've used both of these to get heal master in PvP matches in the games. Always felt weird getting heal master as an engineer just because I used several heal zombies to help out!
The BfN suns are indeed less appealing than before. BfN is so odd with its appearance, so many little touches are missing or made less interesting, but then they have some of the best looking outfits in all 3 games at the same time. It would great if the next game gave us those subtle, and no so subtle things we love as well as looking amazing and having great animations. GW2 downgraded a couple things; like the Sky Trooper's rocket missing when using his ZPG but it visually reappears when the ability is back and made the gardens and graveyards less detailed, and that's other stuff I'd like back as well.